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Gaming

Game development engines and assets.

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gaming
145

novel-claude-ai

中文长篇小说全流程创作技能(v1.0.0)。当用户想写小说、创作故事、续写章节、构思剧情、搭建世界观、设计人物关系、提取写作风格、仿写其他小说时,必须使用本技能。覆盖从模糊想法到300万字成品的完整链路:脑洞引导、知识图谱构建、大纲管理、分镜写作、质量门禁、跨Agent审核、风格校准、中途改纲级联更新。即使用户只是说"帮我写个故事"或"我有个小说的想法",也应触发本技能。

leenbj
leenbj
development
open
gaming
143

battlecard-library

Template system for building, tagging, and distributing competitive battlecards.

gtmagents
gtmagents
development
open
gaming
141

gds-quick-dev-new-preview

Implements any user intent, GDD requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing game architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or modify any game code, component or feature.

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-test-framework

Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-test-automate

Generate automated game tests for gameplay systems. Use when the user says "automate tests" or "generate tests"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-performance-test

Design game performance testing strategy. Use when the user says "performance test" or "benchmark"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-game-architecture

Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-playtest-plan

Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-retrospective

Facilitate a retrospective after completing a game development epic. Use when the user says "run a retrospective" or "lets do a retro"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-create-ux-design

Plan UX patterns and design specifications for game UI/HUD elements. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the game UX"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-domain-research

Conduct game domain and industry research. Use when the user says "lets create a research report on [game domain or industry]"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-create-game-brief

Interactive game brief creation guiding users through defining their game vision. Use when the user says "game brief" or "create brief"

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-brainstorm-game

Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"

bmad-code-org
bmad-code-org
development
open
gaming
141

digital-worked-example-sequence

Create an interactive digital worked example sequence with fading for online or blended delivery. Use when building e-learning modules, LMS content, or app-based instruction.

GarethManning
GarethManning
development
open
gaming
141

gds-agent-game-solo-dev

Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-agent-game-qa

Game QA architect for test automation, performance profiling, and quality assurance. Use when the user asks to talk to GLaDOS or requests the Game QA Architect.

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-agent-game-dev

Game developer for story execution, code implementation, and code review. Use when the user asks to talk to Link Freeman or requests the Game Developer.

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-agent-game-designer

Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.

bmad-code-org
bmad-code-org
development
open
gaming
141

gds-agent-game-architect

Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.

bmad-code-org
bmad-code-org
development
open
gaming
139

code-investigate

Dual-perspective code investigation. Use when: deep code analysis needing both Claude and Codex perspectives. Not for: quick exploration (use code-explore), code review (use codex-code-review). Output: integrated findings from dual analysis.

sd0xdev
sd0xdev
development
open
gaming
139

local-mini-drama

LocalMiniDrama 本地短剧助手 — 通过自然语言控制短剧项目全流程:创建剧本、生成角色/场景/道具、生成分镜、批量出图、出视频、合成完整剧集、支持小说导入和工程导入导出

xuanyustudio
xuanyustudio
development
open
gaming
139

codex-brainstorm

Adversarial brainstorming via Claude+Codex debate. Use when: exploring solutions, feasibility analysis, exhaustive enumeration. Not for: implementation (use feature-dev), architecture only (use codex-architect). Output: Nash equilibrium consensus + action items.

sd0xdev
sd0xdev
development
open
gaming
136

specify

Turn a goal into an implementation plan (spec.json v1). Simplified layer chain: L0:Goal → L1:Context → L2:Decisions → L3:Requirements → L4:Tasks. No reviewer agents, no verify fields. Evidence-based clarity scoring at L2. CLI validates schema+coverage at each layer. User approves at L2, L3, L4. Use when: "/specify", "specify", "plan this"

team-attention
team-attention
development
open
gaming
135

ui-ux-pro-max

Advanced design intelligence for professional UI/UX. Use for implementing modern design patterns (Glassmorphism, Bento Grid), ensuring accessibility, and generating tailored design systems for web and mobile.

first-fluke
first-fluke
development
open
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