build-compile
Build Rust code with proper error handling and optimization for development, testing, and production. Use when compiling the self-learning memory project or troubleshooting build errors.
Build Rust code with proper error handling and optimization for development, testing, and production. Use when compiling the self-learning memory project or troubleshooting build errors.
EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.
Python 3.12+の最新機能とベストプラクティスを活用したコード実装スキル
Systematic approach to implementing new features in Rust memory systems
Advanced shader programming, visual effects, custom materials, and rendering optimization for stunning game graphics.
Techniques for creating and adapting payloads for various exploitation scenarios, target environments, and evasion requirements
Guide for using vision utilities in speedy_utils, including fast GPU image loading, memory-mapped datasets, and notebook visualization.
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.
Write correct, idiomatic Apple MLX code for Apple Silicon ML. Use when working with MLX arrays, neural networks, training loops, lazy evaluation, unified memory, mx.eval, mx.compile, Metal GPU, memory optimization, quantization, or Apple Silicon performance. Covers critical API differences from PyTorch/NumPy, array indexing gotchas (lists must be mx.array, slices create copies), NHWC format for Conv2d, __call__ not forward(), float64 CPU-only, mlx-lm integration, and debugging patterns.
Token-optimized morning/nightly routine using caching and selective execution
Implement or adjust the core color pipeline (parse, normalize, scale, resolve) guided by src/planning/spec-v0.3.md and src/planning/roadmap-v0.3.md.
Explain how code implementations work
Enzyme.jl Automatic Differentiation Skill
Production-grade skill for safe and efficient C++ memory management. Covers RAII, smart pointers, custom allocators, memory pools, and leak detection techniques.
Unified Specter/Navigator/3-MATCH architecture with bidirectional path compilation
Design new unit modules for dimtensor. Use when creating astronomy, chemistry, engineering, or other domain-specific units.
Guides users on error conversion patterns, From trait implementations, and the ? operator. Activates when users need to convert between error types or handle multiple error types in a function.