home/categories/framework-internals
category focus

Frameworks

Deep dive into framework internals.

1580 skillsall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
framework-internals
3

build-compile

Build Rust code with proper error handling and optimization for development, testing, and production. Use when compiling the self-learning memory project or troubleshooting build errors.

d-o-hub
d-o-hub
development
open
framework-internals
3

flox-cuda

CUDA and GPU development with Flox. Use for NVIDIA CUDA setup, GPU computing, deep learning frameworks, cuDNN, and cross-platform GPU/CPU development.

flox
flox
development
open
framework-internals
3

postfx-composer

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.

Bbeierle12
Bbeierle12
development
open
framework-internals
3

python-modern-practices

Python 3.12+の最新機能とベストプラクティスを活用したコード実装スキル

koboriakira
koboriakira
development
open
framework-internals
3

feature-implement

Systematic approach to implementing new features in Rust memory systems

d-o-hub
d-o-hub
development
open
framework-internals
3

shader-techniques

Advanced shader programming, visual effects, custom materials, and rendering optimization for stunning game graphics.

pluginagentmarketplace
pluginagentmarketplace
development
open
framework-internals
3

payload-generation-and-customization

Techniques for creating and adapting payloads for various exploitation scenarios, target environments, and evasion requirements

macaugh
macaugh
development
open
framework-internals
3

sp

Guide for sp.h, a single-header C standard library replacement. You must use this guide when using or discussing sp.h in any capacity.

tspader
tspader
development
open
framework-internals
3

vision-utilities

Guide for using vision utilities in speedy_utils, including fast GPU image loading, memory-mapped datasets, and notebook visualization.

anhvth
anhvth
development
open
framework-internals
3

shader-fundamentals

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

Bbeierle12
Bbeierle12
development
open
framework-internals
3

mlx-dev

Write correct, idiomatic Apple MLX code for Apple Silicon ML. Use when working with MLX arrays, neural networks, training loops, lazy evaluation, unified memory, mx.eval, mx.compile, Metal GPU, memory optimization, quantization, or Apple Silicon performance. Covers critical API differences from PyTorch/NumPy, array indexing gotchas (lists must be mx.array, slices create copies), NHWC format for Conv2d, __call__ not forward(), float64 CPU-only, mlx-lm integration, and debugging patterns.

tkwn2080
tkwn2080
development
open
framework-internals
2

cat

cat Skill: Derivational Pipe Chaining

plurigrid
plurigrid
development
open
framework-internals
2

pop-routine-optimized

Token-optimized morning/nightly routine using caching and selective execution

jrc1883
jrc1883
development
open
framework-internals
2

color-pipeline-implementer

Implement or adjust the core color pipeline (parse, normalize, scale, resolve) guided by src/planning/spec-v0.3.md and src/planning/roadmap-v0.3.md.

claushaas
claushaas
development
open
framework-internals
2

enzyme-autodiff

Enzyme.jl Automatic Differentiation Skill

plurigrid
plurigrid
development
open
framework-internals
2

memory-management

Production-grade skill for safe and efficient C++ memory management. Covers RAII, smart pointers, custom allocators, memory pools, and leak detection techniques.

pluginagentmarketplace
pluginagentmarketplace
development
open
framework-internals
2

specter-navigator-gadget

Unified Specter/Navigator/3-MATCH architecture with bidirectional path compilation

plurigrid
plurigrid
development
open
framework-internals
2

csp-lua

CSP (Custom Shaders Patch) Lua API reference for Assetto Corsa modding. Use when working with ac.*, ui.*, render.*, physics.* APIs or any CSP Lua code.

tobi
tobi
development
open
framework-internals
2

units-design

Design new unit modules for dimtensor. Use when creating astronomy, chemistry, engineering, or other domain-specific units.

marcoloco23
marcoloco23
development
open
framework-internals
2

error-conversion-guide

Guides users on error conversion patterns, From trait implementations, and the ? operator. Activates when users need to convert between error types or handle multiple error types in a function.

EmilLindfors
EmilLindfors
development
open
framework-internals
2

ftclib

Helps write FTC robot code using the FTCLib library. Use for command-based programming, subsystems, GamepadEx input handling, Pure Pursuit path following, or vision pipelines.

ncssm-robotics
ncssm-robotics
development
open
Previous
Page 53 / 66
Next