three-body-video-creator
《三体》赛道AI视频创作工具,提供结构化的多智能体协作流程、素材生成与视频合成,涵盖选题深化、视觉设计、音频生成、视频制作全流程
《三体》赛道AI视频创作工具,提供结构化的多智能体协作流程、素材生成与视频合成,涵盖选题深化、视觉设计、音频生成、视频制作全流程
Transform research papers into interactive AI agents for exploration
Guide to D3.js for building custom interactive data visualizations
Develop AgentRunBar for agent run control (play, pause, stop) in @ant-design/agentic-ui. Use when building run/pause/stop UI, task status bar, or agent control. Triggers on AgentRunBar, run bar, play pause stop, agent control, TASK_STATUS.
Generate unique constructed languages (SKILLSTONEs) for secure agent-to-agent communication. Create stealth protocols, dead language revivals, and covert xenolinguistic systems.
Use when animating cards, panels, tiles, or container elements to create depth and interactivity
Generate GameSpec JSON and Lua scripts for the AI Game Platform. Use when creating games, adding features like player movement, enemies, collectibles, or fixing Lua script issues. Supports FPS, 2D side-scrollers, and 3D platformers.
Create interactive learning games for business English practice. Supports multiple game types (quiz, simulation, drag-drop) across various business scenarios (emails, meetings, presentations, negotiations). Generate HTML/React-based games tailored to user's industry, job role, and proficiency level. Use when users request business English learning games, practice materials, interactive training content, or educational exercises for professional English communication.
Design AI-powered immersive NPC systems for escape room games using proven actor techniques from Korean immersive escape rooms (Danpyeonsun, Ledasquare). Implements adaptive dialogue, emotional simulation, player profiling, and trust dynamics using Gemini/GPT-4. Creates character profiles with lying probabilities, improvisational responses, and cost-optimized streaming. Use for murder mystery NPCs, suspect interrogation, or dynamic character interactions.
Convert 2D images to 3D GLB models using Fal.ai's sam-3/3d-objects model. Use this skill when the user asks to create 3D models from images, convert images to GLB format, or generate 3D game assets from 2D sources.
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
Generate AI-powered item images for Mystica game using Gemini with R2-hosted reference images. Use when creating item assets, generating game art, or when user mentions "item image", "generate image", "Mystica items", or "game assets".
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
Design and manage TraitorSim agent archetypes with OCEAN personality traits, stat biases, and gameplay profiles. Use when creating new archetypes, modifying personality traits, defining character types, or when asked about archetype design, OCEAN traits, Big Five personality, or character templates.
Manage game lifecycle, player turns, round rotation, scoring, and game state transitions. Use when implementing game creation, turn management, score updates, and game completion flows in PictionAI.
Create effective Japanese learning games with SRS (Spaced Repetition System), audio-first approach, and gamification elements. Use this skill when building vocabulary flashcards, conversation practice games, or interactive quiz games for Japanese learners (JLPT N5-N3). Includes ready-to-use templates, word databases, and conversation scenarios.
Generate Y3 editor object data (物编) JSON files for units, abilities, modifiers (Buff), and projectiles. ALWAYS use this skill when user mentions: 生成物编、创建单位、生成怪物、生成敌人、生成英雄、创建技能、 创建Buff、创建魔法效果、创建投射物、批量生成单位、添加新单位、添加新技能、做个怪物、做个Boss、 设计技能、设计Buff、物编数据、单位数据、技能数据、新建物编、制作单位、制作技能。 Even if user doesn't explicitly say "物编", trigger this skill when they describe creating any game entity like monsters, heroes, abilities, buffs, or projectiles that need editor data.
Y3 游戏开发流程管理,从零开始在 Y3 引擎上制作各类游戏。 ALWAYS use this skill when user mentions: 做一个游戏、开发游戏、游戏规划、 做个塔防、做个RPG、做个肉鸽、做个MOBA、从零开始做、游戏开发流程。 This is the entry point skill for any game development project. It will route to other skills (y3-obj-gen, y3-ui-pipeline, y3-lua-pipeline) as needed.
用于编写 Y3 游戏非 UI 相关的 Lua 代码,包括游戏逻辑、系统开发、事件处理、技能效果实现。 ALWAYS use this skill when user mentions: 写Lua代码、游戏逻辑、事件处理、技能效果、 Buff效果、伤害计算、死亡判定、单位创建、刷怪逻辑、AI行为、定时器、触发器、 数据存储、存档读档、计分系统、关卡逻辑、胜负判定、玩家初始化。 This skill handles game logic code. For UI-related Lua code, use y3-ui-official instead.
Create AI digital humans using Volcengine Avatar. Use when you need to: (1) create AI avatar presenters, (2) generate avatar videos with speech, or (3) build virtual spokespersons for content.
Automated comic creator that transforms text content into educational comics with multiple visual styles including dramatic, warm, shoujo, and ohmsha. Use when user asks to create comics, knowledge comics, educational manga, biography comics, or generate automated comic pages from articles or stories.
Queries project settings for characters, powers, factions, items, and foreshadowing. Supports urgency analysis and golden finger status. Activates when user asks about story elements or /webnovel-query.
Initializes webnovel projects with settings, outline framework, and state.json. Supports quick/standard/deep modes. Activates when user wants to start a new novel or /webnovel-init.
Builds project visions through interactive guided conversation. Use when users have vague ideas needing structure. Triggers on: build vision, I have an idea, start new project, new idea.