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Gaming

Game development engines and assets.

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gaming
18

algorithmic-art

p5.js ile generative art, flow fields ve interactive visuals oluşturma rehberi.

vuralserhat86
vuralserhat86
development
open
gaming
16

enacthello-brainfuck

A greeting tool written entirely in Brainfuck - the esoteric programming language

EnactProtocol
EnactProtocol
development
open
gaming
16

enactdice-roll-rust

Roll dice with configurable sides and count - a simple Rust example tool

EnactProtocol
EnactProtocol
development
open
gaming
14

spec-writing

This skill should be used when the user asks about "writing specs", "specs.md format", "how to write specifications", "sprint requirements", "testing configuration", "scope definition", or needs guidance on creating effective sprint specifications for agentic development.

damienlaine
damienlaine
development
open
gaming
14

godot-gameplay-developer

Godot 核心玩法逻辑开发专家,支持自然语言描述自动实现角色控制、物理系统、游戏规则等核心功能

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-camera-system

Godot 2D相机系统专家,专门处理多角色相机管理、视野控制、平滑跟随和动态视角系统

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-animation-studio

Godot 资源与动画创建专家,支持自然语言描述自动完成精灵导入、动画配置、特效制作、音效集成等资源工作

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-performance-optimizer

Godot 性能优化与适配专家,支持自然语言描述自动完成分辨率适配、性能分析、内存优化、帧率提升等优化工作

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-ui-designer

Godot UI界面系统开发专家,支持自然语言描述自动创建菜单、HUD、对话框、响应式布局等完整UI系统

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-compatibility-checker

自动检测和修复Godot 3.x与4.x之间的API兼容性问题,基于实际项目经验提供针对性解决方案

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-compatibility-checker

自动检测和修复Godot 3.x与4.x之间的API兼容性问题,基于实际项目经验提供针对性解决方案

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-product-polisher

Godot 产品美化与打磨专家,支持自然语言描述自动完成视觉效果增强、音效优化、用户体验改进、成品包装等美化工作

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-project-creator

智能化 Godot 项目创建与场景管理技能,支持自然语言描述自动生成完整项目架构

hhhh124hhhh
hhhh124hhhh
development
open
gaming
14

godot-test-debugger

Godot 测试与调试工作流专家,支持自然语言描述自动完成单元测试、集成测试、错误诊断、性能调试等测试工作

hhhh124hhhh
hhhh124hhhh
development
open
gaming
13

adhd-design-expert

Designs digital experiences for ADHD brains using neuroscience research and UX principles. Expert in reducing cognitive load, time blindness solutions, dopamine-driven engagement, and compassionate design patterns. Activate on 'ADHD design', 'cognitive load', 'accessibility', 'neurodivergent UX', 'time blindness', 'dopamine-driven', 'executive function'. NOT for general accessibility (WCAG only), neurotypical UX design, or simple UI styling without ADHD context.

erichowens
erichowens
development
open
gaming
13

oberplan

Use when ANY planning, scoping, or design work is needed BEFORE implementation. Invoke when user asks to "build", "create", "implement", "add feature", "design", or describes desired functionality. CRITICAL - this skill dispatches FIRST, identifies relevant lens skills, clarifies requirements, and produces agent-executable plans. Triggers on "help me build", "I want to create", "let's implement", "design a", "plan for", "how should we approach", "figure out how to", or any request that requires understanding WHAT to build before building it.

ryanthedev
ryanthedev
development
open
gaming
13

ai-video-production-master

Expert in script-to-video production pipelines for Apple Silicon Macs. Specializes in hybrid local/cloud workflows, LoRA training for character consistency, motion graphics generation, and artist commissioning. Activate on 'AI video production', 'script to video', 'video generation pipeline', 'character consistency', 'LoRA training', 'cloud GPU', 'motion graphics', 'Wan I2V', 'InVideo alternative'. NOT for real-time video editing, video compositing (use DaVinci/Premiere), audio production, or 3D modeling (use Blender/Maya).

erichowens
erichowens
development
open
gaming
13

microsim-matcher

This skill analyzes diagram, chart, or simulation specifications and returns a ranked list of the most suitable MicroSim generator skills to use. It compares the specification against capabilities of all available microsim generators (p5.js, ChartJS, Plotly, Mermaid, vis-network, timeline, map, Venn, bubble) and provides match scores (0-100) with detailed reasoning for each recommendation. Use this skill when a user has a diagram specification and needs guidance on which MicroSim generator skill to use.

dmccreary
dmccreary
development
open
gaming
13

celebration-animation-generator

This skill generates self-contained p5.js celebration animations for educational MicroSims. Use this skill when users request creating new celebration animations, particle effects, reward animations, or visual feedback for student achievements. The skill creates a new animation JavaScript file in /docs/sims/shared/animations/ and integrates it with the animation-lib-tester MicroSim for testing.

dmccreary
dmccreary
development
open
gaming
13

diagramming-expert

Master of text-based visual communication using ASCII art, Unicode box-drawing, and structured diagram notation. Creates clear, maintainable diagrams for systems, processes, hierarchies, relationships, and psychological structures. Proactively generates diagrams to enhance understanding. Activate on visualization needs, system architecture, process flows, psychological mapping, or when complex concepts would benefit from visual representation. NOT for photo editing, vector graphics, or GUI-based design tools.

erichowens
erichowens
development
open
gaming
13

agentic-coach

Interactive prompt engineering coach that elevates vague prompts through Socratic dialogue, multiple transformation styles, and guided learning. Use when improving prompts, learning agentic engineering, or wanting coached guidance rather than automated transformation. NEVER auto-executes - always displays and asks first.

cgbarlow
cgbarlow
development
open
gaming
13

vis-network

Create an educational MicroSim using the vis-network JavaScript library. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that can be referenced with an iframe. The main.html file imports the main JavaScript code to run the educational MicroSim.

dmccreary
dmccreary
development
open
gaming
13

sound-engineer

Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.

erichowens
erichowens
development
open
gaming
13

microsim-p5

Create an interactive educational MicroSim using the p5.js JavaScript library with distinct regions for drawing and interactive controls. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that references the javascript code and the main.html can be referenced as an iframe from the index.md. The metadata.json contains Dublin core metadata about the MicroSim.

dmccreary
dmccreary
development
open
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