category focus

Gaming

Game development engines and assets.

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gaming
13

wedding-immortalist

Transform thousands of wedding photos and hours of footage into an immersive 3D Gaussian Splatting experience with theatre mode replay, face-clustered guest roster, and AI-curated best photos per person. Expert in 3DGS pipelines, face clustering, aesthetic scoring, and adaptive design matching the couple's wedding theme (disco, rustic, modern, LGBTQ+ celebrations). Activate on "wedding photos", "wedding video", "3D wedding", "Gaussian Splatting wedding", "wedding memory", "wedding immortalize", "face clustering wedding", "best wedding photos". NOT for general photo editing (use native-app-designer), non-wedding 3DGS (use drone-inspection-specialist), or event planning (not a wedding planner).

erichowens
erichowens
development
open
gaming
13

vr-avatar-engineer

Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.

erichowens
erichowens
development
open
gaming
13

webgl

WebGL shaders and effects for JARVIS 3D HUD

martinholovsky
martinholovsky
development
open
gaming
13

physics-rendering-expert

Real-time rope/cable physics using Position-Based Dynamics (PBD), Verlet integration, and constraint solvers. Expert in quaternion math, Gauss-Seidel/Jacobi solvers, and tangling detection. Activate on 'rope simulation', 'PBD', 'Position-Based Dynamics', 'Verlet', 'constraint solver', 'quaternion', 'cable dynamics', 'cloth simulation', 'leash physics'. NOT for fluid dynamics (SPH/MPM), fracture simulation (FEM), offline cinematic physics, molecular dynamics, or general game physics engines (use Unity/Unreal built-ins).

erichowens
erichowens
development
open
gaming
13

glsl

GLSL shader programming for JARVIS holographic effects

martinholovsky
martinholovsky
development
open
gaming
13

gsap

GSAP animations for JARVIS HUD transitions and effects

martinholovsky
martinholovsky
development
open
gaming
13

threejs-tresjs

3D HUD rendering with Three.js and TresJS for JARVIS AI Assistant

martinholovsky
martinholovsky
development
open
gaming
12

design

Create unique visual designs by synthesizing from inspirations and preferences. Covers typography, color, layout, spacing, and animation philosophy.

JacbK
JacbK
development
open
gaming
12

graphic-designer

Designs graphics for thumbnails, social media, banners, and presentations. Applies design principles (CRAP, Gestalt, visual hierarchy) with research-backed techniques. Integrates with /geometric-elements for decorative assets. Use when creating layouts, choosing typography/colors, or designing any graphic assets. For photography/cinematography prompts, use /art-director instead.

ThepExcel
ThepExcel
development
open
gaming
12

generate-creative-ideas

Creative problem-solving and ideation using SCAMPER, First Principles, Random Word, and AI-optimized techniques. Use when generating ideas, breaking creative blocks, brainstorming alternatives, or innovating.

ThepExcel
ThepExcel
development
open
gaming
12

agent-game-developer

Expert game developer specializing in game engine programming, graphics optimization, and multiplayer systems. Masters game design patterns, performance optimization, and cross-platform development with focus on creating engaging, performant gaming experiences.

Tony363
Tony363
development
open
gaming
12

too-long-level1

A skill with excessively long Level 1 section

williamzujkowski
williamzujkowski
development
open
gaming
12

raycast-script-creator

Create valid Raycast script-commands that integrate with the Raycast launcher. Use this skill when users request creating Raycast scripts, automation commands for Raycast, or workflow shortcuts for the Raycast app. This skill ensures all outputs conform to Raycast's required metadata format and structural conventions.

drpedapati
drpedapati
development
open
gaming
12

game

Autonomous browser game agent. Analyzes game concept, implements with KAPLAY.js (2D) or Three.js (3D), playtests in headless browser, critiques gameplay/mechanics, fixes, and launches the result.

tolitius
tolitius
development
open
gaming
11

journal-illustrator

Illustre automatiquement le journal d'une aventure BFRPG en générant des images pour les moments clés (combats, explorations, découvertes). Utilise la génération parallèle pour une performance optimale.

nicmarti
nicmarti
development
open
gaming
11

adventure-manager

Gère les aventures/campagnes BFRPG. Crée et charge des aventures, gère le groupe de personnages, l'inventaire partagé, les sessions de jeu et le journal automatique. Utilisez pour toute gestion de campagne.

nicmarti
nicmarti
development
open
gaming
11

gameday-planning

Use when planning GameDay exercises, designing failure scenarios, or conducting chaos drills. Covers GameDay preparation, execution, and follow-up.

melodic-software
melodic-software
development
open
gaming
11

character-generator

Crée des personnages Basic Fantasy RPG. Génère caractéristiques (4d6kh3 ou 3d6), applique bonus raciaux, calcule modificateurs, points de vie et or de départ. Sauvegarde dans data/characters/. Utilisez pour créer un nouveau personnage joueur.

nicmarti
nicmarti
development
open
gaming
11

dice-roller

Lance des dés pour jeux de rôle (Basic Fantasy RPG). Supporte d4, d6, d8, d10, d12, d20, d100. Notation standard comme 2d6+3, 4d6kh3 (keep highest). Avantage et désavantage. Utilisez pour tout jet de dé en session de JdR.

nicmarti
nicmarti
development
open
gaming
11

dragonruby-game-toolkit

This skill should be used when the user asks to "create a game", "make a game", "game development", "dragonruby", "drgtk", "game loop", "tick method", "sprite rendering", "game state", or mentions args.outputs, args.state, args.inputs, coordinate system, collision detection, animation frames, or scene management. Should also be used when editing DragonRuby game files, working on 2D game logic, or discussing game performance optimization.

hoblin
hoblin
development
open
gaming
11

npc-generator

Génère des PNJ complets pour BFRPG avec apparence, personnalité, motivations et secrets. Utilise le générateur de noms. Parfait pour peupler le monde de jeu avec des personnages mémorables.

nicmarti
nicmarti
development
open
gaming
11

image-generator

Génère des images heroic fantasy pour BFRPG via fal.ai FLUX.1. Portraits de personnages/PNJ, scènes d'aventure, monstres, objets magiques et lieux. Utilise des prompts optimisés pour le style fantasy médiéval.

nicmarti
nicmarti
development
open
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