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Gaming

Game development engines and assets.

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gaming
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algorithmic-art

Generative art creation with p5.js. Invoke for: algorithmic art, computational aesthetics, seeded randomness, particle systems, flow fields, noise functions, interactive visualizations, emergent behavior, procedural generation.

phrazzld
phrazzld
development
open
gaming
2

ux-flow-diagram

[UI/UX] Visualizes user flows and screen transitions as ASCII diagrams. Represents navigation flows, user journeys, and screen-to-screen paths. Use when requesting 'flow diagram', 'user journey visualization', or 'navigation flow'.

CANTAGESTUDIO
CANTAGESTUDIO
development
open
gaming
2

higgsfield-operator

Master operator guide for Higgsfield AI video generation platform. Covers all 70+ camera presets, 23+ VFX effects, Soul ID character consistency, multi-model integration (Sora 2, Veo 3.1, WAN 2.5, Kling 2.6), Python SDK, and production workflows.

eddiebe147
eddiebe147
development
open
gaming
2

skill-creator

Guide for creating effective skills that extend Claude's capabilities

breverdbidder
breverdbidder
development
open
gaming
2

multi-ai-orchestration

Spawner selection, cost optimization, and HeadlessSpawner patterns for coordinating multiple AI models (Codex, Gemini, Copilot, Claude).

Shakes-tzd
Shakes-tzd
development
open
gaming
2

self-evolving-agent

Darwin Gödel Machine patterns for self-improving AI agents with open-ended

plurigrid
plurigrid
development
open
gaming
2

hud-first

This skill should be used when the user asks to "build an AI assistant", "create a chatbot", "make an agent that does X for me", "design a copilot feature", "automate this workflow with AI", or requests delegation-style AI features. Offers a reframe from copilot patterns (conversation, delegation) to HUD patterns (ambient awareness, perception augmentation).

kylesnowschwartz
kylesnowschwartz
development
open
gaming
2

langgraph-agents

LangGraph framework for building stateful, multi-step AI agents with graph-based workflows, persistence, and human-in-the-loop support.

laurigates
laurigates
development
open
gaming
2

reasoningbank-with-agentdb

Implement ReasoningBank adaptive learning with AgentDB's 150x faster vector database. Includes trajectory tracking, verdict judgment, memory distillation, and pattern recognition. Use when building self-learning agents, optimizing decision-making, or implementing experience replay systems.

bjpl
bjpl
development
open
gaming
2

prompting

PROACTIVE: This skill SHOULD BE USED AUTOMATICALLY when writing prompts, system prompts, crafting instructions for LLMs, or optimizing AI interactions. Triggers on: write prompt, system prompt, prompt engineering, optimize prompt, better prompt, prompt template, instruction design, context engineering, SKILL.md description, agent instructions. Use for CRAFTING LLM PROMPTS. Model-agnostic best practices for coding agents.

hongbietcode
hongbietcode
development
open
gaming
2

context-engineering-collection

A comprehensive collection of Agent Skills for context engineering, multi-agent architectures, and production agent systems. Use when building, optimizing, or debugging agent systems that require effective context management.

ken-cavanagh-glean
ken-cavanagh-glean
development
open
gaming
2

reasoningbank-intelligence

Implement adaptive learning with ReasoningBank for pattern recognition, strategy optimization, and continuous improvement. Use when building self-learning agents, optimizing workflows, or implementing meta-cognitive systems.

bjpl
bjpl
development
open
gaming
2

world-runtime

Firecracker microVM + Morph Infinibranch WorldRuntime for parallel verse execution. Entities branch/snapshot in <250ms.

plurigrid
plurigrid
development
open
gaming
2

godot

Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot for game automation and E2E testing. Supports web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.

Randroids-Dojo
Randroids-Dojo
development
open
gaming
2

matchmaking

Skill-based matchmaking systems, ranking algorithms, and queue management for fair multiplayer matches

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
2

blackhat-go

Go-based security techniques from "Black Hat Go" extended with macOS, Cloud, Mobile, IoT, Supply Chain, API, Web3, AI/ML, Red Team, ATT&CK, and LLM chapters. 186 techniques, 36 tools, 33 defenses across 37 chapters. Includes adversarial bisimulation games with Ungar (order-dependent) and join-semilattice structures. AAIF-compatible multiplayer agent games for human-agent security exercises.

plurigrid
plurigrid
development
open
gaming
2

networking

Game networking protocols, WebSocket/UDP implementation, latency optimization for real-time multiplayer

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
2

holes

Narya interactive proof development with typed holes

plurigrid
plurigrid
development
open
gaming
2

game-loop

Server-side game loop implementation with fixed timestep, physics simulation, and tick rate optimization

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
2

glass-bead-game

Hesse-inspired interdisciplinary synthesis game with Badiou triangle

plurigrid
plurigrid
development
open
gaming
2

riot-api-reference

Riot Games API reference for League of Legends integration. Use when working with twisted library, API endpoints, rate limiting, PUUID lookups, match data, summoner info, or regional routing.

shepherdjerred
shepherdjerred
development
open
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