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Gaming

Game development engines and assets.

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gaming
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bisimulation-game

Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.

plurigrid
plurigrid
development
open
gaming
2

data-serialization

Efficient data serialization for game networking including Protobuf, FlatBuffers, and custom binary

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
2

decode

DECODE 2025-2026 FTC game reference. Use when programming autonomous routines, calculating scores, understanding field layout, or working with game-specific coordinates.

ncssm-robotics
ncssm-robotics
development
open
gaming
2

game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

whodaniel
whodaniel
development
open
gaming
2

spectral-locale-debugging

Debug and simulate ghostly phenomena using ordered locale theory and trifurcated interactions

plurigrid
plurigrid
development
open
gaming
2

pc-games

PC and console game development principles. Engine selection, platform features, optimization strategies.

whodaniel
whodaniel
development
open
gaming
2

guile-goblins-hoot

Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.

plurigrid
plurigrid
development
open
gaming
2

gay-integration

Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation

plurigrid
plurigrid
development
open
gaming
2

plurigrid-asi-integrated

Unified Plurigrid ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.

plurigrid
plurigrid
development
open
gaming
2

state-sync

Game state synchronization, snapshot systems, and conflict resolution for consistent multiplayer experience

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
2

asi-integrated

Unified ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.

plurigrid
plurigrid
development
open
gaming
2

vr-ar

VR/AR development principles. Comfort, interaction, performance requirements.

whodaniel
whodaniel
development
open
gaming
2

threejs

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. | Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.

wollfoo
wollfoo
development
open
gaming
2

gf3-constrained-animation

A skill for creating minimal, GF(3)-constrained animations optimized for Slack emoji GIFs

plurigrid
plurigrid
development
open
gaming
2

game-art

Game art principles. Visual style selection, asset pipeline, animation workflow.

whodaniel
whodaniel
development
open
gaming
2

glass-hopping

Glass Bead Game + World Hopping via Observational Bridge Types. Navigate possibility space through ordered locale ≪ relations with Narya-verified transitions.

plurigrid
plurigrid
development
open
gaming
2

game-development

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

travisjneuman
travisjneuman
development
open
gaming
2

module-planning

Interactive research and planning (Stages 0-1) for VCV Rack module development

davidorex
davidorex
development
open
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