autopoiesis
Self-producing skill system combining ruler enforcement with skill self-evolution. Implements trifurcation-first imperative via nbb sexp invocation for idempotent agent instruction.
mcp-client
Universal MCP client for connecting to any MCP server. Bundle scripts/mcp-client.py with your skill to enable dynamic tool discovery and execution without context bloat. Use when creating skills that need MCP server access.
glass-bead-game
Hesse-inspired interdisciplinary synthesis game with Badiou triangle inequality for possible world hopping across mathematical, musical, and philosophical domains.
dynamic-sufficiency-goblin
Self-regulating Goblins actor implementing Ivan Illich's dynamic sufficiency
multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
plurigrid-asi-integrated
Unified Plurigrid ASI skill combining ACSets, Gay-MCP colors, bisimulation games, world-hopping, glass-bead synthesis, and triad interleaving for autonomous skill dispersal.
algorithmic-art
Creating algorithmic art using p5.js with seeded randomness and interactive
bisimulation-game
Bisimulation game for resilient skill dispersal across AI agents with
programming-languages
Core programming languages for game server development including C++, C#, Go, Rust
plr-thread-coloring
PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.
onboarding
One-time team setup that creates Kurt profile and foundation rules
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
data-classification
Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.