category focus

Gaming

Game development engines and assets.

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moai-alfred-agent-guide

19-agent team structure, decision trees for agent selection, Haiku vs Sonnet model selection, and agent collaboration principles. Use when deciding which sub-agent to invoke, understanding team responsibilities, or learning multi-agent orchestration.

kivo360
kivo360
development
open
gaming
0

mcp-skill-creator

Generate skills from MCP (Model Context Protocol) server tools. Use when the user wants to create a skill based on MCP tools, wrap MCP server functionality into a skill, or generate SKILL.md from MCP tool definitions. Triggers on requests like "create a skill for the X MCP server" or "generate a skill from MCP tools".

nomyfan
nomyfan
development
open
gaming
0

backend-dev

Python backend development for CTF-AI. Use when working on game engine, player logic, pathfinding, WebSocket server, or any backend Python code.

sdd330
sdd330
development
open
gaming
0

sub-agent-design

Interpretive guidance for designing Claude Code sub-agents. Helps apply official documentation effectively and avoid common pitfalls. ALWAYS use when creating or reviewing sub-agents (aka agents or subagents).

racurry
racurry
development
open
gaming
0

generate-game-asset

Use when you need to generate game art - sprites, textures, 3D model concepts. Uses FREE HuggingFace AI models.

Sharks820
Sharks820
development
open
gaming
0

ralph-mode

Autonomous AI coding loop that ships features while you sleep. Use when the user wants to run Ralph, start an autonomous coding session, work overnight, or let Claude implement multiple user stories autonomously. Triggers on "ralph", "autonomous mode", "overnight coding", "autonomous loop", or requests to implement multiple stories without supervision.

wodsmith
wodsmith
development
open
gaming
0

besm-design-npc

BESM 4e NPC/enemy generator. Mirrors the repo's `.claude/commands/design-npc.md`.

rubymatrix
rubymatrix
development
open
gaming
0

card-deck-creation

Create themed card decks with AI-generated artwork, Puppeteer rendering, and web deployment. Use when asked to make a card deck, playing cards, tarot deck, or similar card-based content.

JDerekLomas
JDerekLomas
development
open
gaming
0

ai-npc-dialogue-designer

Design AI-powered immersive NPC systems for escape room games using proven actor techniques from Korean immersive escape rooms (Danpyeonsun, Ledasquare). Implements adaptive dialogue, emotional simulation, player profiling, and trust dynamics using Gemini/GPT-4. Creates character profiles with lying probabilities, improvisational responses, and cost-optimized streaming. Use for murder mystery NPCs, suspect interrogation, or dynamic character interactions.

robinade
robinade
development
open
gaming
0

reasoningbank-with-agentdb

Implement ReasoningBank adaptive learning with AgentDB's 150x faster vector database. Includes trajectory tracking, verdict judgment, memory distillation, and pattern recognition. Use when building self-learning agents, optimizing decision-making, or implementing experience replay systems.

mrkingsleyobi
mrkingsleyobi
development
open
gaming
0

convex-game-management

Manage game lifecycle, player turns, round rotation, scoring, and game state transitions. Use when implementing game creation, turn management, score updates, and game completion flows in PictionAI.

violabg
violabg
development
open
gaming
0

context-engineering

Understand the components, mechanics, and constraints of context in agent systems. Use when writing, editing, or optimizing commands, skills, or sub-agents prompts.

Zpankz
Zpankz
development
open
gaming
0

context-engineering-collection

A comprehensive collection of Agent Skills for context engineering, multi-agent architectures, and production agent systems. Use when building, optimizing, or debugging agent systems that require effective context management.

Kalyanikhandare29
Kalyanikhandare29
development
open
gaming
0

reasoningbank-intelligence

Implement adaptive learning with ReasoningBank for pattern recognition, strategy optimization, and continuous improvement. Use when building self-learning agents, optimizing workflows, or implementing meta-cognitive systems.

adebold
adebold
development
open
gaming
0

building-langgraph-agents

LangGraph development for stateful multi-agent applications, cyclic workflows, conditional routing, human-in-the-loop patterns, and persistent state management. Use for complex AI orchestration, agent coordination, and production-grade agentic systems.

FortiumPartners
FortiumPartners
development
open
gaming
0

creating-characters

Generates Nano Banana Pro prompts for original character designs. Use when user mentions "キャラクター作成", "キャラデザ", or "オリキャラ".

masayan1126
masayan1126
development
open
gaming
0

create-playground

Create and maintain the interactive Streamlit playground for learning VRP-Toolkit through hands-on exploration. Use this skill when adding playground features, integrating new algorithms, or enhancing the learning experience.

dudusoar
dudusoar
development
open
gaming
0

langgraph

Expert guidance for building stateful, multi-actor AI agents with LangGraph - graphs, nodes, edges, state management, and agent architectures.

htooayelwinict
htooayelwinict
development
open
gaming
0

skillcreator-codex

Codex-native skill creator. Self-contained 4-phase methodology for creating production-ready Claude Code skills. Adapted from SkillCreator v3.2 for Codex agents with embedded methodology and simulated synthesis panel.

therealityreport
therealityreport
development
open
gaming
0

gameplay-sql

Test game mechanics via SQL. Use game_* tools for gameplay flow.

discountedcookie
discountedcookie
development
open
gaming
0

game-engineering-team

AAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game code, designing data architecture, building UI components, creating tutorials, optimizing performance, or any technical game development task. Covers game programming patterns, casino/card game implementation, reward systems, game UI engineering, tutorial design, code architecture, data infrastructure, security, and quality assurance. Triggers on requests for game code, system implementation, refactoring, performance optimization, data design, or technical architecture decisions.

ccalebcarter
ccalebcarter
development
open
gaming
0

web-artifacts-builder

This skill should be used when creating "interactive web components", "live demos", "prototype interfaces", "component showcases", "interactive examples", "web-based tools", or when building dynamic web artifacts for testing and demonstration purposes.

ChunkyTortoise
ChunkyTortoise
development
open
gaming
0

project-sync

Sync GameGen SceneLayout from DynamoDB to Godot .tscn files. Exports current layout without AI parsing.

Zycroft
Zycroft
development
open
gaming
0

award-winning-website

Gaming landing page with GSAP scroll animations, 3D effects, and video storytelling.

rebyteai-template
rebyteai-template
development
open
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