category focus

Gaming

Game development engines and assets.

1964 スキルall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
0

game-artist

Manage game assets with Kenney-ONLY approach. Search 36,000+ Kenney CC0 assets. If asset not found, ask user to find/generate manually. Ensure style consistency with flat/vector Kenney aesthetic. Auto-triggers on asset requests.

ikatechis
ikatechis
development
open
gaming
0

threejs-builder

A focused skill for creating simple, performant Three.js web applications using modern ES module patterns.. Use when Use this skill when the task matches its description and triggers..

jscraik
jscraik
development
open
gaming
0

formula-translator

Translate Civilization 5 Vox Populi C++ formulas to TypeScript. Use when asked to translate a formula, add a new mechanic calculation, convert C++ code from CvGameCoreDLL, implement game logic like production costs, gold costs, growth thresholds, combat calculations, or yield computations. Handles GD_INT_GET/GD_FLOAT_GET macros, integer math preservation, and modifier chains.

Alpakinator
Alpakinator
development
open
gaming
0

threejs

Build 3D scenes, animations, and interactive experiences with Three.js. Use for product viewers, backgrounds, data visualization, or creative experiments.

cerico
cerico
development
open
gaming
0

frontend-dev

TypeScript/Vue frontend development for CTF-AI. Use when working on game UI, Phaser scenes, Vue components, WebSocket client, or any frontend code.

sdd330
sdd330
development
open
gaming
0

partykit

Builds real-time multiplayer applications with PartyKit on Cloudflare's edge. Use when creating collaborative apps, games, AI agents, or stateful WebSocket servers with global low-latency deployment.

mgd34msu
mgd34msu
development
open
gaming
0

flamework-roblox-ts

Build Roblox games with Flamework, a TypeScript framework. Use when creating services, controllers, components, networking (RemoteEvents/RemoteFunctions), dependency injection, lifecycle events, or working with Flamework decorators, macros, and configuration.

StephenSHorton
StephenSHorton
development
open
gaming
0

flame-game-dev

Flame Engine 2D game development master index - core, systems, templates

miles990
miles990
development
open
gaming
0

new-component

Create a new ECS component in rogueverse. Use when adding components, creating component classes, or extending the ECS system with new data types.

clagraff
clagraff
development
open
gaming
0

ecs-systems

Create ECS system functions that mutate the game world

narehart
narehart
development
open
gaming
0

unity-fundamentals

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

CryptoRabea
CryptoRabea
development
open
gaming
0

skill-usage

Core skills system that manages loading and using other skills through progressive disclosure. Load at startup to enable automatic skill discovery and invocation across all projects.

mgood
mgood
development
open
gaming
0

game-meta

使用game-meta进行策划表相关的操作,包括导出csv文件、更新game-meta工具

wangtengda0310
wangtengda0310
development
open
gaming
0

battle-system

Implement classic turn-based battle scene (top HUD + bottom commands)

unfrgivn
unfrgivn
development
open
gaming
0

ui-design-system

Guidelines for generating UI code that matches the "Engineered Hardware" aesthetic of Project SENTINEL. Use when creating new components, implementing layouts, or ensuring visual consistency across the platform.

ArtisanClarinets
ArtisanClarinets
development
open
gaming
0

roblox-ts

Write Roblox games in TypeScript. Use for roblox-ts setup, configuration, type-safe Roblox API usage, project structure, package management, compiling TypeScript to Luau, debugging, and working with roblox-ts packages and best practices.

StephenSHorton
StephenSHorton
development
open
gaming
0

mcp-skill-creator

Create skills that wrap MCP (Model Context Protocol) servers for use with mcp-skill-client. Use when user wants to create a new MCP-based skill, wrap an existing MCP server as a skill, or generate SKILL.md with tool documentation from an MCP server.

runoshun
runoshun
development
open
gaming
0

unity-coding

Implement gameplay and system code following Unity conventions

BreakerOfStems
BreakerOfStems
development
open
gaming
0

3d-physics-visualization

Expert in creating 3D physics simulations with Three.js, React Three Fiber, Drei, and react-three/rapier. Use when asked to build 3D scenes, add physics to objects, create interactive 3D visualizations, implement backend-driven physics rendering, optimize 3D performance, work with WebGL, or debug Three.js applications. Handles real-time synchronization between backend physics engines and frontend 3D visualization.

Gravesjacob778
Gravesjacob778
development
open
gaming
0

filmmaker

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

dylantarre
dylantarre
development
open
gaming
0

gamekit

Game Center integration - achievements, leaderboards, matchmaking, multiplayer. Triggers on Game Center, achievements, leaderboards, scores, matchmaking, multiplayer, GKLocalPlayer, GKAchievement.

alejandrolaborda
alejandrolaborda
development
open
gaming
0

gamepass

Manage Xbox Game Pass subscription, browse catalog, and track perks

Andrejones92
Andrejones92
development
open
gaming
0

quiz-game-mechanics

Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.

violabg
violabg
development
open
Previous
Page 71 / 82
Next