comet-scaffold
React Native 脚手架 comet CLI 命令规范与项目配置。当用户提到"comet"、"脚手架"、"scaffold"、"初始化项目"、"创建应用"、"项目结构"、"comet.yaml"时使用此 skill。
React Native 脚手架 comet CLI 命令规范与项目配置。当用户提到"comet"、"脚手架"、"scaffold"、"初始化项目"、"创建应用"、"项目结构"、"comet.yaml"时使用此 skill。
为Flutter插件视图添加事件监听容器,自动管理事件订阅/取消订阅生命周期,避免内存泄漏并减少约84%的模板代码。适用场景:(1) 插件视图需要响应全局事件更新UI,(2) 需要避免手动管理订阅导致的内存泄漏,(3) 简化事件监听实现
Generate Android Jetpack Compose UI from Figma using Figma Desktop MCP (get_metadata, get_variable_defs, create_design_system_rules, get_design_context, get_screenshot). Automatically detect icon/vector nodes in Figma, obtain SVG/path data when available, and convert icons to Android VectorDrawable XML using Android MCP Toolkit (convert-svg-to-android-drawable). Use when the user shares a Figma link/node-id and asks to implement UI in Compose from Figma.
Firebase SDK documentation for iOS and Swift development, covering authentication, databases, cloud messaging, analytics, and more.
Use when creating Room entities for Kotlin/Android apps that mirror Django/PostgreSQL backend schemas. Enforces exact field alignment, prevents schema drift, validates type mappings. Critical for maintaining zero impedance mismatch between backend and mobile.
This skill is used to implement Android features within the existing Kotlin, Compose, Room, Hilt and Navigation architecture, including data, navigation and background work.
Vet new package dependencies before installation. Triggers when adding packages via pip, npm, yarn, or similar package managers. Checks for typosquatting, known vulnerabilities, low adoption (potential supply chain risk), and package metadata anomalies. Use when: - User asks to install a new package - pip install, npm install, yarn add commands detected - requirements.txt or package.json modifications - User asks "is this package safe?" Blocks: Typosquats, critical vulnerabilities Warns: Low adoption, suspicious metadata
Python interoperability setup using libpython-clj for Clojure agent development. Includes Python environment configuration, module importing strategies, data type conversion between Python and Clojure, NumPy/Pandas/HuggingFace integration, virtual environment setup, and performance optimization. Use when integrating Python ML libraries, setting up data science workflows, troubleshooting Python interop issues, working with NumPy arrays or Pandas DataFrames, or calling HuggingFace transformers from Clojure.
Generate template.toml configuration for Dokploy templates with variables, domains, environment mappings, and file mounts. Use when finalizing Dokploy templates.
Update Rocky Linux, AlmaLinux, Fedora, or all Red Hat-family container image release files in this repository. Use when requests mention `update rocky`, `update almalinux`, `update fedora`, `update redhat-family distributions`, or otherwise ask to bump release RPMs under `image-scripts/images/*`. Follow upstream HTTP repo directory listings, update the matching `build.sh` files, run `./test-runner.sh test image-scripts/test@image-name` for each changed image, and keep commits split per changed image directory.
Process use when you need to automate database backup processes with scheduling and encryption. This skill creates backup scripts for PostgreSQL, MySQL, MongoDB, and SQLite with compression. Trigger with phrases like "automate database backups", "schedule database dumps", "create backup scripts", or "implement disaster recovery for database".
Creates comprehensive disaster recovery procedures with automated backup scripts, restore procedures, validation checks, and role assignments. Use for "database backup", "disaster recovery", "data restore", or "DR planning".
Generate a complete SKILL.md by parsing a BPMN 2.0 XML process and translating tasks, gateways, and events into skill actions and orchestration logic.
Automatically delegate complex, logic-intensive tasks to OpenAI Codex CLI via `codex exec --full-auto`. Claude Code uses this skill to invoke Codex for complex backend logic, intricate algorithms, or persistent bugs. Enables seamless AI-to-AI collaboration where Claude Code analyzes and Codex executes.
This skill creates ephemeral pods cloned from existing deployments for interactive shell access with full application context. Use this when you need Rails console, database access, or debugging with env vars and secrets without affecting production pods.
Creates a new daily task file in .tmp with a sequence number (e.g., task-20241225-1.md). Use when the user wants to start a new task, log a daily activity, or create a task file.
Executor package architecture for ChainGraph flow execution engine. Use when working on packages/chaingraph-executor, execution services, DBOS workflows, event bus, task queues, tRPC routes, or execution-related database operations. Triggers: executor, execution, service, worker, queue, event bus, dbos, workflow, tRPC execution, execution-api, execution-worker.
Execute use when you need to work with stored procedure generation. This skill provides stored procedure code generation with comprehensive guidance and automation. Trigger with phrases like "generate stored procedures", "create database functions", or "write SQL procedures".
Use when needing workflow job results and log commands from PR - automatically waits for workflows to complete, then returns job summaries with gh commands to retrieve logs without loading large logs into context
Create distinctive, engaging frontend interfaces for ShieldBattery. Use this skill when building user interfaces. Encourages bold, intentional design decisions within the project's design system.
Generate Y3 editor object data (物编) JSON files for units, abilities, modifiers (Buff), and projectiles. ALWAYS use this skill when user mentions: 生成物编、创建单位、生成怪物、生成敌人、生成英雄、创建技能、 创建Buff、创建魔法效果、创建投射物、批量生成单位、添加新单位、添加新技能、做个怪物、做个Boss、 设计技能、设计Buff、物编数据、单位数据、技能数据、新建物编、制作单位、制作技能。 Even if user doesn't explicitly say "物编", trigger this skill when they describe creating any game entity like monsters, heroes, abilities, buffs, or projectiles that need editor data.
Y3 游戏开发流程管理,从零开始在 Y3 引擎上制作各类游戏。 ALWAYS use this skill when user mentions: 做一个游戏、开发游戏、游戏规划、 做个塔防、做个RPG、做个肉鸽、做个MOBA、从零开始做、游戏开发流程。 This is the entry point skill for any game development project. It will route to other skills (y3-obj-gen, y3-ui-pipeline, y3-lua-pipeline) as needed.
用于编写 Y3 游戏非 UI 相关的 Lua 代码,包括游戏逻辑、系统开发、事件处理、技能效果实现。 ALWAYS use this skill when user mentions: 写Lua代码、游戏逻辑、事件处理、技能效果、 Buff效果、伤害计算、死亡判定、单位创建、刷怪逻辑、AI行为、定时器、触发器、 数据存储、存档读档、计分系统、关卡逻辑、胜负判定、玩家初始化。 This skill handles game logic code. For UI-related Lua code, use y3-ui-official instead.