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Development

Frameworks, languages, and architectural tools.

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gaming
100

storybook-interaction-testing

Testing UI components through Storybook stories with play functions, interaction testing, accessibility checks, and visual regression via Chromatic.

PramodDutta
PramodDutta
development
open
mobile
100

appium-mobile-testing

Mobile application testing skill using Appium for iOS and Android, covering device capabilities, selectors, gestures, and cross-platform testing strategies.

PramodDutta
PramodDutta
development
open
mobile
100

component-isolation-testing

Isolating and testing individual UI components with dependency mocking, state injection, and visual snapshot verification.

PramodDutta
PramodDutta
development
open
mobile
100

mobile-accessibility-testing

Accessibility testing for mobile apps including VoiceOver/TalkBack testing, touch target sizes, dynamic type support, and motor accessibility.

PramodDutta
PramodDutta
development
open
mobile
100

mobile-device-farm-testing

Scalable mobile testing using cloud device farms like AWS Device Farm, BrowserStack, and Firebase Test Lab for cross-device compatibility.

PramodDutta
PramodDutta
development
open
mobile
100

mobile-gesture-tester

Test touch gestures including swipe, pinch-to-zoom, long press, and drag-and-drop on mobile viewports and touch-enabled devices.

PramodDutta
PramodDutta
development
open
backend
99

api-development

Use when creating or modifying Elysia API routes. Ensures proper validation with t schema, auth guards, error handling, and performance patterns.

programming-in-th
programming-in-th
development
open
frontend
99

component-development

Use when creating or modifying React components. Ensures proper Server/Client component patterns, performance optimization, and accessibility.

programming-in-th
programming-in-th
development
open
full-stack
99

sui-jsonrpc-skill

Operate Sui public JSON-RPC through UXC with OpenRPC-driven discovery, mainnet fullnode defaults, and read-only query plus pubsub subscription guardrails.

holon-run
holon-run
development
open
package-distribution
99

new-data-function

Create a new function in the data/ package following project conventions

straubt1
straubt1
development
open
package-distribution
99

release

Bump version across all packages, verify build/lint/tests, and prepare release commit

vericontext
vericontext
development
open
package-distribution
99

context7-mcp-skill

Query up-to-date library documentation and code examples using Context7 MCP. Use when you need current, version-specific documentation for npm packages, Python libraries, or other programming languages.

holon-run
holon-run
development
open
gaming
98

game-assets

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

game-designer

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

game-audio

Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.

OpusGameLabs
OpusGameLabs
development
open
framework-internals
98

rlang-patterns

rlang metaprogramming patterns for data-masking, injection operators, and dynamic dots. Use when writing functions that use tidy evaluation.

ab604
ab604
development
open
gaming
98

threejs-game

Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

add-3d-assets

Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D pixel art (use add-assets) or gameplay changes (use add-feature).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

promo-video

Record a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

qa-game

Add Playwright QA tests to a game — visual regression, gameplay verification, and performance. Use when the user says "add tests", "test my game", "add QA", "check for bugs", or "add visual regression tests". Do NOT use for manual playtesting or gameplay design.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

phaser

Build 2D browser games with Phaser 3 using scene-based architecture and centralized state. Use when creating a new 2D game, adding 2D game features, working with Phaser, or building sprite-based web games.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

game-architecture

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

quick-game

Rapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize. Get something on screen fast. Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline. For the complete pipeline, use make-game instead. Do NOT use for production games (use make-game for the full pipeline).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

make-game

Full guided pipeline — scaffold, design, audio, deploy, and monetize a browser game from scratch. Use when the user says "make a game", "build me a game", "create a new game", "make a 2D/3D game", or provides a game concept to build. Do NOT use for modifying existing games (use add-feature or improve-game instead).

OpusGameLabs
OpusGameLabs
development
open
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