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Development

Frameworks, languages, and architectural tools.

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gaming
98

add-audio

Add music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do NOT use for gameplay features or visual design.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

game-qa

Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

review-game

Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only analysis. Use improve-game to implement fixes.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

improve-game

Analyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix. Do NOT use for adding specific new features (use add-feature) or initial game creation (use make-game).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

game-3d-assets

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

add-feature

Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

design-game

Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).

OpusGameLabs
OpusGameLabs
development
open
gaming
98

monetize-game

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server for game registration.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

meshyai

Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.

OpusGameLabs
OpusGameLabs
development
open
gaming
98

add-assets

Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets instead. Do NOT use for 3D models (use add-3d-assets) or gameplay changes (use add-feature).

OpusGameLabs
OpusGameLabs
development
open
package-distribution
98

git-branch-bump-pom-version

在创建分支前,先读取并展示 pom.xml 当前版本号,让用户输入分支版本号;自动更新 main 分支 pom 版本并按版本创建分支。

exception-coder
exception-coder
development
open
framework-internals
97

refactor

Code refactoring and optimization

StepfenShawn
StepfenShawn
development
open
mobile
97

zustand

Zustand state management best practices for React applications. Use when writing, reviewing, or refactoring Zustand stores to ensure optimal performance and maintainability. Triggers on tasks involving state management, stores, selectors, re-renders, and Zustand patterns.

pproenca
pproenca
development
open
mobile
97

react-native-elements

React Native Elements UI component library best practices for performance, theming, and proper component usage. Use when building React Native apps with RNE, configuring themes, optimizing lists with ListItem, or reviewing RNE component code.

pproenca
pproenca
development
open
mobile
97

expo-react-native-performance

Expo React Native performance optimization guidelines. This skill should be used when writing, reviewing, or refactoring Expo React Native code to ensure optimal performance patterns. Triggers on tasks involving React Native components, lists, animations, images, or performance improvements.

pproenca
pproenca
development
open
full-stack
97

tanstack-query

TanStack Query v5 performance optimization for data fetching, caching, mutations, and query patterns. This skill should be used when using useQuery, useMutation, queryClient, prefetch patterns, or TanStack Query caching. This skill does NOT cover generating query hooks from OpenAPI (use orval skill) or mocking API responses in tests (use test-msw skill).

pproenca
pproenca
development
open
mobile
97

expo-react-native-coder

Comprehensive Expo React Native feature development guide. This skill should be used when building mobile app screens, navigation, data fetching, authentication, deep linking, or native UX patterns with Expo. Triggers on tasks involving Expo Router, React Native components, mobile forms, or app configuration.

pproenca
pproenca
development
open
full-stack
97

react

React 19 performance optimization guidelines for concurrent rendering, Server Components, actions, hooks, and memoization (formerly react-19). This skill should be used when writing React 19 components, using concurrent features, or optimizing re-renders. This skill does NOT cover Next.js-specific features like App Router, next.config.js, or Next.js caching (use nextjs-16-app-router skill). For client-side form validation with React Hook Form, use react-hook-form skill.

pproenca
pproenca
development
open
mobile
97

expo

Expo React Native performance optimization guidelines. This skill should be used when writing, reviewing, or refactoring Expo React Native code to ensure optimal performance patterns. Triggers on tasks involving React Native components, navigation, lists, images, animations, bundle optimization, or mobile performance improvements.

pproenca
pproenca
development
open
full-stack
97

nextjs

Next.js 16 App Router performance optimization guidelines (formerly nextjs-16-app-router). This skill should be used when writing Next.js 16 code, configuring caching, implementing Server Components in Next.js, setting up App Router routing, or configuring next.config.js. This skill does NOT cover generic React 19 patterns (use react-19 skill) or non-Next.js server rendering.

pproenca
pproenca
development
open
full-stack
97

nextjs-app-router-patterns

Master Next.js 14+ App Router with Server Components, streaming, parallel routes, and advanced data fetching. Use when building Next.js applications, implementing SSR/SSG, or optimizing React Server Components.

baotoq
baotoq
development
open
gaming
97

skill-authoring

Design and development best practices for Claude Code skills, MCP tools, and AI agent capabilities. Use when creating skills, writing SKILL.md files, designing tool descriptions, or optimizing triggers. Triggers on "create a skill", "skill template", "write skill instructions", SKILL.md, metadata.json, progressive disclosure, trigger optimization, MCP tool design, or skill testing. Does NOT cover specific frameworks or languages (use dedicated skills).

pproenca
pproenca
development
open
gaming
97

unreal-actor-editing

Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.

Italink
Italink
development
open
scripting
97

plot-workflow

Orchestrate and coordinate one-click generation workflow for major plot points and detailed plot points. Suitable for structured analysis of long stories, complex tasks requiring modular agent collaboration

GongLingRui
GongLingRui
development
open
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