category focus

Gaming

Game development engines and assets.

1964 skillsall categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
0

orca-architecture

This skill should be used when the user asks about "Orca architecture", "knowledge graph design", "MCP server structure", "nugget storage", "telemetry design", "Orca refactoring", or is planning changes to Orca components. Provides decision capture workflows, bounded exploration patterns, and architecture discussion guidance.

dkoosis
dkoosis
development
open
gaming
0

ai-startup-strategist

Channel the strategic thinking of fastest-growing AI startup founders. Use when asked to analyze current state, brainstorm strategy, set OKRs, or create execution plans. Provides founder personas, strategic frameworks, and battle-tested patterns from Anthropic, OpenAI, Mistral, Scale AI, and others.

junhua
junhua
development
open
gaming
0

creative-director

Strategic creative direction for brand identity, design systems, and visual strategy. Use when creating brand guidelines, design system documentation, visual identity, mood/aesthetic direction, or any upstream creative work that will inform implementation. Produces documentation, style guides, and implementation briefs for Claude Code - not code itself. Sits upstream of frontend-design and frontend-designer skills. Triggers include requests for branding, visual identity, design systems, style guides, aesthetic direction, look-and-feel, or creative strategy.

Simw1
Simw1
development
open
gaming
0

ux-designer

Expert UI/UX design guidance for building unique, accessible, and user-centered interfaces. Use when designing interfaces, making visual design decisions, choosing colors/typography, implementing responsive layouts, or when user mentions design, UI, UX, styling, or visual appearance. Always ask before making design decisions.

Cornjebus
Cornjebus
development
open
gaming
0

think-through

A Socratic interview skill for thinking through technical ideas like apps, products, tools, and projects. Use this when the user says "think through [idea]", "help me think about [app/product]", "let's explore [project idea]", or wants to iterate on a technical concept before building. Asks probing questions about the problem, target users, market, technical approach, tradeoffs, and viability. Continues until the idea is well-explored, then produces a written summary and proposes directions.

neonwatty
neonwatty
development
open
gaming
0

system-architect

Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, component design, architecture diagram, microservices, monolith, scalability Use when: User requests involve system architect tasks.

gaebalai
gaebalai
development
open
gaming
0

boardgame-design

Board game design workflow for creating fun, balanced games. Use when designing mechanics, balancing factions, analyzing resource economies, validating rules clarity, planning playtests, or iterating on game systems. Applies Eurogame principles and proven design methodology.

fil512
fil512
development
open
gaming
0

design

Expert UI/UX design guidance for evaluating, building, or updating user interfaces. Applies typography principles (hierarchy, readability, interactivity), visual design patterns, and Shift Nudge best practices. Use when designing screens, reviewing layouts, styling components, or improving UX. Use this skill if prompted with "design" or "ux".

zacjones93
zacjones93
development
open
gaming
0

ux-researcher-designer

UX research and design toolkit for Senior UX Designer/Researcher including data-driven persona generation, journey mapping, usability testing frameworks, and research synthesis. Use for user research, persona creation, journey mapping, and design validation.

jasonmichaelbell78-creator
jasonmichaelbell78-creator
development
open
gaming
0

ux-animation-motion

Animation patterns using Anime.js v4 for UI feedback, transitions, and celebrations. Use when implementing hover effects, transitions, loading animations, or gamification feedback. Includes reduced motion handling. (project)

matthewharwood
matthewharwood
development
open
gaming
0

gridiron-frontend

Sports broadcast and sportsbook-inspired frontend design for the Gridiron NFL management game. Use this skill when building any UI component, page, or interface for Gridiron. Produces dark, data-dense, sports-media aesthetics reminiscent of ESPN, Yahoo Sports, and modern sportsbooks.

merciless-creations
merciless-creations
development
open
gaming
0

marimo-compact

Compact marimo notebook patterns. Reactive cells, UI elements, data visualization.

CodingKaiser
CodingKaiser
development
open
gaming
0

breath-sync-feature

[DEPRECATED] This skill has been consolidated into breathing-sync. Use breathing-sync Mode 1 to create breath-synchronized visual features.

jamespacileo
jamespacileo
development
open
gaming
0

game-designer

Provides game design advice for tower defense balance, enemy stats, tower abilities, progression curves, and difficulty tuning. Use when designing new enemies, towers, waves, or asking about game balance, difficulty, or player psychology.

LuluFur
LuluFur
development
open
gaming
0

rl-environments

Gym/gymnasium API - custom environments, spaces, wrappers, vectorization, debugging

tachyon-beep
tachyon-beep
development
open
gaming
0

ui-design

Professional UI design and frontend interface guidelines. Use this skill when creating web pages, mini-program interfaces, prototypes, or any frontend UI components that require distinctive, production-grade design with exceptional aesthetic quality.

sycsky
sycsky
development
open
gaming
0

ui-ux-futuristic-designer

Design futuristic 2026-style UI with 3D depth, glassmorphism, soft shadows, and modern aesthetics. Use when users request UI/UX design guidance, dashboard layouts, SaaS interfaces, design systems, color palettes, typography recommendations, or need help creating modern, polished visual designs. Provides step-by-step design guidance without implementation code.

NaveedTechLab
NaveedTechLab
development
open
gaming
0

besm-design-ability

BESM 4e custom ability/weapon designer (Enhancement/Limiter math). Mirrors `.claude/commands/design-ability.md`.

rubymatrix
rubymatrix
development
open
gaming
0

escape-room-balance-engineer

Balance escape room difficulty, timing, and hint systems to achieve 60-70% completion rate. Designs progressive difficulty curves, three-tier hint systems, stuck-point analysis, and playtest metrics. Use when balancing game difficulty, designing hint systems, analyzing playtest data, or optimizing escape room completion rates.

robinade
robinade
development
open
gaming
0

user-story

Creates well-structured user stories for software development and project management. Use when the user asks to write, create, or format a user story, or needs to document requirements, features, or tasks in user story format.

timbuchinger
timbuchinger
development
open
gaming
0

ux-prompts

This skill should be used when the user asks to "generate build prompts", "create implementation prompts", "break down the UX spec", "prepare prompts for v0/Bolt/Claude", "sequence the build tasks", or needs to transform UX specifications into sequential, self-contained prompts for UI generation tools.

min-hinthar
min-hinthar
development
open
gaming
0

feature-spec-generator

Generate detailed feature specifications based on the project's feature spec template, using the prototype GDD and roadmap for context. Use this when the user wants to create a feature spec, document a new feature idea, or plan implementation for a game feature.

cautiouskurns
cautiouskurns
development
open
gaming
0

review-draft-story

Comprehensive draft story review with parallel specialist sub-agents. Spawns PM, UX, and SM agents to review stories from product, design, and implementation readiness perspectives before development begins.

michael-menard
michael-menard
development
open
Previous
Page 66 / 82
Next