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Gaming

Game development engines and assets.

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design-guide

Professional design methodology for building modern, premium interfaces with client branding. Use for ALL client work and non-AICA projects. Applies glassforium logic, cinematic polish, and intentional design principles while adapting to client colors and brand identity. For Kelvin's personal AICA brand (black glass + gold), use the 'aica' skill instead.

AIBPM42
AIBPM42
development
open
gaming
0

questions-insight

Question template for Insight stories ('I discovered X while doing Y'). Arc: Routine → Disruption → Recognition → Understanding → Application. Use with question-design skill.

pentaxis93
pentaxis93
development
open
gaming
0

art

Visual content generation with Excalidraw hand-drawn aesthetic. USE WHEN user wants diagrams, visualizations, comics, or editorial illustrations.

robdtaylor
robdtaylor
development
open
gaming
0

coordination-patterns

This skill should be used when the user asks about "agent coordination", "MAS architecture", "blackboard pattern", "orchestrator pattern", "how agents communicate", "multi-agent workflow", "event-driven agents", "context engineering", "control flow", "stateless reducers", or needs to design how multiple agents work together. Covers patterns from Planner-Executor-Verifier to event-driven architectures, plus 12 Factor Agents principles.

MarkusDegen
MarkusDegen
development
open
gaming
0

spec-writing-ui

Specifies user interface designs, React components, and interaction flows following component-based architecture. Use when designing UI specifications, defining component props and state, or documenting user interaction flows for GloboTicket features.

michaellperry
michaellperry
development
open
gaming
0

creative-ideation

Use when brainstorming ideas, stuck on a problem, exploring alternatives, or needing creative input - provides structured creativity methods (SCAMPER, Six Hats, Mind Map), Multi-Agent parallel thinking, and concept collision for unexpected sparks. Don't use for mechanical execution tasks

u9401066
u9401066
development
open
gaming
0

traitorsim-orchestrator

Orchestrate complete TraitorSim workflows from persona generation to game execution and analysis. Use when starting new projects, running full pipelines, or when asked about complete workflows, end-to-end processes, or project setup for TraitorSim.

rickoslyder
rickoslyder
development
open
gaming
0

ux-prototyping

Create interactive single-file HTML prototypes for UX validation. Use when the user asks to create a prototype, mockup, or interactive wireframe based on specs/architecture/ux.md or any UX specification. Triggers include requests like "create a prototype", "build a prototype from the UX spec", "make an interactive mockup", "prototype the user flow", or "validate the UX".

Emz1998
Emz1998
development
open
gaming
0

antibrittle-patterns

This skill should be used when the user asks about "long-running agents", "antibrittle patterns", "agent reliability", "agents that run for hours", "run boxes", "context boundaries", or needs architecture guidance for AI agents that work autonomously for extended periods.

bigadamknight
bigadamknight
development
open
gaming
0

roadmap-builder

Interactive roadmap creation through structured questioning, optimized for ephemeral execution

yarlson
yarlson
development
open
gaming
0

tumblbug-launch-strategist

Plan and execute Tumblbug crowdfunding campaigns for indie games. Designs reward tiers, 90-day marketing plans, community building strategies, and crisis response protocols based on successful Korean indie game campaigns (Skul 72M KRW, Sannabi 143M KRW). Use when planning crowdfunding campaigns, designing reward structures, or preparing Tumblbug project pages for game launches.

robinade
robinade
development
open
gaming
0

visual-style-guide

This skill should be used when the user asks about "colors", "hex codes", "path colors", "tile background", "rendering order", "sorting order", "token design", "SVG styling", "stroke width", "line cap", "grid lines", "glow effect", "visual style", or discusses Zero-Day Attack visual design and styling.

jwmyers
jwmyers
development
open
gaming
0

architecture-documenter

Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tracking data schemas.

cautiouskurns
cautiouskurns
development
open
gaming
0

session-behavior

Core behavioral guidelines and interaction patterns for the agent. This skill provides the foundation for how the agent should communicate and behave across all interactions. Use this skill to establish consistent behavior patterns at the beginning of a session. The skill defines tone, proactivity level, and request handling strategies that should be applied throughout the session. THIS SKILL HAS HIGH PRIORITY - always load at session start and re-trigger periodically to avoid behavioral drift. During context compaction, these rules should remain at the top priority.

ederheisler
ederheisler
development
open
gaming
0

session-behavior

Core behavioral guidelines and interaction patterns for the agent. This skill provides the foundation for how the agent should communicate and behave across all interactions. Use this skill to establish consistent behavior patterns at the beginning of a session. The skill defines tone, proactivity level, and request handling strategies that should be applied throughout the session. THIS SKILL HAS HIGH PRIORITY - always load at session start and re-trigger periodically to avoid behavioral drift. During context compaction, these rules should remain at the top priority.

ederheisler
ederheisler
development
open
gaming
0

bold-frontend-design

Creates visually striking, production-grade frontend interfaces that reject generic "AI slop" aesthetics through intentional design thinking. Implements bold typography, distinctive color palettes, high-impact animations (React Three Fiber, Framer Motion), and unexpected spatial compositions. Use PROACTIVELY when building landing pages, hero sections, 3D visualizations, or any interface requiring memorable visual impact. MUST BE USED when user requests "creative", "bold", "unique", "striking", "3D", "animated", or "next-level" design.

Danik911
Danik911
development
open
gaming
0

game-concept-advisor

Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.

ccalebcarter
ccalebcarter
development
open
gaming
0

yp201-commercial-director

Use when creating commercial advertisements, promotional videos, or marketing content for technical products, especially card readers or IoT devices. Also triggers for storyboard generation, 2D animation planning, or coordinating multiple creative agents for video production workflows.

yopitek
yopitek
development
open
gaming
0

design-bible-updater

Create and maintain a Game Design Bible documenting design vision, pillars, mechanics philosophy, and creative direction. Use this when establishing design principles or documenting high-level creative decisions.

cautiouskurns
cautiouskurns
development
open
gaming
0

nano-banana-builder

Build production-ready web applications powered by Google's Nano Banana image generation APIs—creating everything from simple text-to-image generators to sophisticated iterative editors with multi-turn conversation.. Use when Use this skill when the task matches its description and triggers..

jscraik
jscraik
development
open
gaming
0

blog-writer

Write technical blog posts and tutorials in the distinctive style of Liao Xuefeng (liaoxuefeng.com). Use this skill when asked to write blog posts, tutorials, technical articles, or educational content that should be beginner-friendly, engaging, and use progressive teaching methods with clear examples and analogies. The style features friendly tone, step-by-step explanations, abundant examples, life analogies, and encouragement for learners.

jalen0x
jalen0x
development
open
gaming
0

interactive-writing-assistant

This skill provides comprehensive support for the writing process from ideation through revision. Use this skill when helping users write essays, articles, or creative pieces through interactive collaboration. The skill supports co-evolving outline and prose, voice-based input processing, multiple writing styles, and connection to the user's PKM system for enriched content.

jykim
jykim
development
open
gaming
0

visual-essay-invocation

Generate comprehensive invocation documents for scroll-driven visual essays. Use when the user wants to create a visual essay, immersive explainer, interactive documentary, scroll-driven narrative, or cinematic web experience. Produces detailed specifications including scroll-lock animations, parallax systems, chapter architecture, figure profiles, design systems, and implementation checklists. Supports both photorealistic (archival photography) and illustrated (SVG/generative) visual treatments.

EsyResearch
EsyResearch
development
open
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