threejs-game
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in the browser.
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in the browser.
Bevy game engine development including ECS architecture, rendering, input handling, asset management, and game loop design. Use when building games with Bevy, working with entities/components/systems, or when the user mentions Bevy, game development in Rust, or 2D/3D games.
[Flame] Flame engine quick reference. Component lifecycle, Collision, Effects, Camera and core API reference. (project)
Unified skill modification with covariant transport, Darwin Gödel Machine evolution, and MCP Tasks self-rewriting. GF(3) conserved.
Create Sectors (Digital Web locations) for Mage: The Ascension 20th Anniversary Edition. Designs virtual locations with appropriate class, access levels, security, IC hazards, and Digital Web-specific features. Uses mage-rules-reference for Reality Zone/Practice lookups. Triggers: create a sector, design a digital web location, M20 sector, virtual adept base, digital realm.
Create Mage Chantries (Tradition/Convention strongholds) for Mage: The Ascension 20th Anniversary Edition. Orchestrates creation of complete chantry packages including main document, history, members, retainers, Nodes, Libraries, Sanctums, Horizon Realms, Grimoires, Rotes, Items, and Locations. Cross-references node-creator, library-creator, sanctum-creator, horizon-realm-creator, grimoire-creator, rote-creator, wonder-creator. Triggers: create a chantry, design a covenant, M20 chantry, mage stronghold, Tradition chantry, Technocracy construct.
Comprehensive project design and ideation skill for AI/ML and web/mobile applications. Use when users present initial project ideas that need enhancement, architectural guidance, technology stack recommendations, feature expansion, or implementation strategy. Triggers include requests like "help me design a [project type]", "I want to build [concept] but need to flesh out the idea", "what features should I add to [project]", "recommend a tech stack for [idea]", or "enhance my project concept". Provides structured design thinking, architectural patterns, feature frameworks, and technology recommendations through progressive disclosure of specialized reference materials.
Expert system for creating high-quality, brand-aligned user interfaces. Use this skill when asked to design websites, create components, or implement specific visual styles. It contains specifications for major tech companies, design trends, and specific site types like blogs or presentations.
Expert UX design guidance for user research, information architecture, user flows, wireframing, usability testing, and design system UX patterns. Use when planning user experiences, conducting user research, creating user journeys, optimizing conversion funnels, improving accessibility, or designing intuitive interfaces. Includes heuristic evaluation and cognitive load optimization.
Skills, mastery, and creative output engine - The work that defines you
Use to assess and document risk factors for stories or features. Creates risk profiles with mitigation strategies.
Expert guidance for creating distinctive, beautiful UI designs and psychologically-informed UX patterns. Use this skill when designing interfaces, improving user experience, optimizing conversion flows, or enhancing visual aesthetics. Applies to landing pages, dashboards, onboarding flows, and any user-facing interface design work.
This skill should be used when the user asks to "design a game mechanic", "evaluate gameplay feel", "tune game systems", "review player experience", "debug why something feels wrong", "balance combat", "design progression", or when working on any player-facing game feature. Provides a constraint system for evaluating mechanics with focus on player experience over feature completion.
Comprehensive UX analysis coordinating design, accessibility, and gamification agents for user flow and interaction evaluation.
Plan development sprints for Stapledons Voyage game features. Analyzes design docs, estimates effort considering AILANG constraints, and creates realistic sprint plans. Use when user asks to "plan sprint" or estimate game feature timelines.
Applies structured mental models to solve complex problems. Use when solving architectural decisions, root cause analysis, or strategic planning.
Master wireframing with low and high-fidelity mockups, information architecture, and layout design.
Use to break down large stories into optimally-sized stories (1-3 days). Applies PSP measurement discipline.
Master use case development with actors, scenarios, preconditions, postconditions, and detailed specifications for comprehensive requirements.
This skill should be used when users need to generate detailed, structured prompts for creating UI/UX prototypes. Trigger when users request help with "create a prototype prompt", "design a mobile app", "generate UI specifications", or need comprehensive design documentation for web/mobile applications. Works with multiple design systems including WeChat Work, iOS Native, Material Design, and Ant Design Mobile.
Evolve and maintain game vision through Q&A interviews and decision tracking. Use when exploring game concepts, validating feature alignment, or making design decisions.
Design developer experiences that people love. Feedback loops, cognitive load, flow state, and ADHD-friendly patterns for tools and workflows.