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Gaming

Game development engines and assets.

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gaming
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threejs-game

Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in the browser.

natea
natea
development
open
gaming
2

bevy-game-engine

Bevy game engine development including ECS architecture, rendering, input handling, asset management, and game loop design. Use when building games with Bevy, working with entities/components/systems, or when the user mentions Bevy, game development in Rust, or 2D/3D games.

laurigates
laurigates
development
open
gaming
2

flame-docs

[Flame] Flame engine quick reference. Component lifecycle, Collision, Effects, Camera and core API reference. (project)

CANTAGESTUDIO
CANTAGESTUDIO
development
open
gaming
2

covariant-modification

Unified skill modification with covariant transport, Darwin Gödel Machine evolution, and MCP Tasks self-rewriting. GF(3) conserved.

plurigrid
plurigrid
development
open
gaming
1

sector-creator

Create Sectors (Digital Web locations) for Mage: The Ascension 20th Anniversary Edition. Designs virtual locations with appropriate class, access levels, security, IC hazards, and Digital Web-specific features. Uses mage-rules-reference for Reality Zone/Practice lookups. Triggers: create a sector, design a digital web location, M20 sector, virtual adept base, digital realm.

charlesmsiegel
charlesmsiegel
development
open
gaming
1

chantry-creator

Create Mage Chantries (Tradition/Convention strongholds) for Mage: The Ascension 20th Anniversary Edition. Orchestrates creation of complete chantry packages including main document, history, members, retainers, Nodes, Libraries, Sanctums, Horizon Realms, Grimoires, Rotes, Items, and Locations. Cross-references node-creator, library-creator, sanctum-creator, horizon-realm-creator, grimoire-creator, rote-creator, wonder-creator. Triggers: create a chantry, design a covenant, M20 chantry, mage stronghold, Tradition chantry, Technocracy construct.

charlesmsiegel
charlesmsiegel
development
open
gaming
1

project-designer

Comprehensive project design and ideation skill for AI/ML and web/mobile applications. Use when users present initial project ideas that need enhancement, architectural guidance, technology stack recommendations, feature expansion, or implementation strategy. Triggers include requests like "help me design a [project type]", "I want to build [concept] but need to flesh out the idea", "what features should I add to [project]", "recommend a tech stack for [idea]", or "enhance my project concept". Provides structured design thinking, architectural patterns, feature frameworks, and technology recommendations through progressive disclosure of specialized reference materials.

AbdullahMalik17
AbdullahMalik17
development
open
gaming
1

ui-engineering

Expert system for creating high-quality, brand-aligned user interfaces. Use this skill when asked to design websites, create components, or implement specific visual styles. It contains specifications for major tech companies, design trends, and specific site types like blogs or presentations.

yzfly
yzfly
development
open
gaming
1

ux-design

Expert UX design guidance for user research, information architecture, user flows, wireframing, usability testing, and design system UX patterns. Use when planning user experiences, conducting user research, creating user journeys, optimizing conversion funnels, improving accessibility, or designing intuitive interfaces. Includes heuristic evaluation and cognitive load optimization.

PetriLahdelma
PetriLahdelma
development
open
gaming
1

craft-pillar-premium

Skills, mastery, and creative output engine - The work that defines you

frankxai
frankxai
development
open
gaming
1

risk-profile

Use to assess and document risk factors for stories or features. Creates risk profiles with mitigation strategies.

resolve-io
resolve-io
development
open
gaming
1

ui-ux-design-patterns

Expert guidance for creating distinctive, beautiful UI designs and psychologically-informed UX patterns. Use this skill when designing interfaces, improving user experience, optimizing conversion flows, or enhancing visual aesthetics. Applies to landing pages, dashboards, onboarding flows, and any user-facing interface design work.

endo-ava
endo-ava
development
open
gaming
1

game-design

This skill should be used when the user asks to "design a game mechanic", "evaluate gameplay feel", "tune game systems", "review player experience", "debug why something feels wrong", "balance combat", "design progression", or when working on any player-facing game feature. Provides a constraint system for evaluating mechanics with focus on player experience over feature completion.

rbergman
rbergman
development
open
gaming
1

ux-journey

Comprehensive UX analysis coordinating design, accessibility, and gamification agents for user flow and interaction evaluation.

lukeslp
lukeslp
development
open
gaming
1

game-sprint-planner

Plan development sprints for Stapledons Voyage game features. Analyzes design docs, estimates effort considering AILANG constraints, and creates realistic sprint plans. Use when user asks to "plan sprint" or estimate game feature timelines.

sunholo-data
sunholo-data
development
open
gaming
1

applying-reasoning

Applies structured mental models to solve complex problems. Use when solving architectural decisions, root cause analysis, or strategic planning.

Git-Fg
Git-Fg
development
open
gaming
1

wireframing

Master wireframing with low and high-fidelity mockups, information architecture, and layout design.

spjoshis
spjoshis
development
open
gaming
1

story-decomposition

Use to break down large stories into optimally-sized stories (1-3 days). Applies PSP measurement discipline.

resolve-io
resolve-io
development
open
gaming
1

anime-js

Anime.js animation patterns for web interfaces including timelines, staggering, and motion design.

5dlabs
5dlabs
development
open
gaming
1

use-case-development

Master use case development with actors, scenarios, preconditions, postconditions, and detailed specifications for comprehensive requirements.

spjoshis
spjoshis
development
open
gaming
1

ui-prototype-prompt-generator

This skill should be used when users need to generate detailed, structured prompts for creating UI/UX prototypes. Trigger when users request help with "create a prototype prompt", "design a mobile app", "generate UI specifications", or need comprehensive design documentation for web/mobile applications. Works with multiple design systems including WeChat Work, iOS Native, Material Design, and Ant Design Mobile.

chaorenex1
chaorenex1
development
open
gaming
1

art

Atlas skill for visual content generation with Excalidraw hand-drawn aesthetic. USE WHEN user wants diagrams, visualizations, comics, or editorial illustrations.

edheltzel
edheltzel
development
open
gaming
1

game-vision-designer

Evolve and maintain game vision through Q&A interviews and decision tracking. Use when exploring game concepts, validating feature alignment, or making design decisions.

sunholo-data
sunholo-data
development
open
gaming
1

dx-patterns

Design developer experiences that people love. Feedback loops, cognitive load, flow state, and ADHD-friendly patterns for tools and workflows.

nathanvale
nathanvale
development
open
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