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Development

Frameworks, languages, and architectural tools.

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full-stack
4

vendix-backend

NestJS patterns for Vendix backend API. Trigger: When editing files in apps/backend/, creating modules, or working with Prisma.

Rzyfront
Rzyfront
development
open
full-stack
4

arkts

ArkTS Language Specification. ArkTS is a statically-typed programming language developed by Huawei for HarmonyOS, extending TypeScript with features from Java and Kotlin. Use for ArkTS syntax, types, classes, functions, and language features.

aresbit
aresbit
development
open
full-stack
4

nuxt-v4

Production-ready Nuxt 4 framework development with SSR, composables, data fetching, server routes, and Cloudflare deployment. Use when: building Nuxt 4 applications, implementing SSR patterns, creating composables, server routes, middleware, data fetching, state management, debugging hydration issues, deploying to Cloudflare, optimizing performance, or setting up testing with Vitest. Keywords: Nuxt 4, Nuxt v4, SSR, universal rendering, Nitro, Vue 3, useState, useFetch, useAsyncData, $fetch, composables, auto-imports, middleware, server routes, API routes, hydration, file-based routing, app directory, SEO, meta tags, useHead, useSeoMeta, transitions, error handling, runtime config, Cloudflare Pages, Cloudflare Workers, NuxtHub, Workers Assets, D1, KV, R2, Durable Objects, Vitest, testing, performance optimization, lazy loading, code splitting, prerendering, layers, modules, plugins, Vite, TypeScript, hydration mismatch, shallow reactivity, reactive keys, singleton pattern, defineNuxtConfig, defineEventHandle

ChrisTowles
ChrisTowles
development
open
gaming
4

unity-editor

Remote control Unity Editor via CLI using unityctl. Use when working with Unity projects to launch/stop editor, enter/exit play mode, compile scripts, view logs, load scenes, run tests, capture screenshots, or execute C# code for debugging. Activate when user mentions Unity, play mode, compilation, or needs to interact with a running Unity Editor.

DirtybitGames
DirtybitGames
development
open
gaming
4

pko-client-reference

Reference guide for PKO (Pirates King Online) game client source code. Use this skill when you need to understand: (1) Game 3D file format specifications (.lgo, .lmo, .lws, .lac files), (2) How the game engine uses character, mesh, animation, or map data, (3) Verify if current import/export code correctly handles game file structures, (4) Understand bone/skeleton hierarchies, texture mapping, or animation systems, (5) Debug or validate any aspect of the file conversion between PKO formats and glTF.

Perseus
Perseus
development
open
gaming
4

multi-turn-conversation

複数ターンに渡る対話の設計と状態管理を実現するスキル。エージェント・ユーザー間の対話フロー、コンテキスト管理、ターン管理を通じて、一貫性のある対話体験を構築します。 Anchors: • The Pragmatic Programmer / 適用: ターン設計と状態管理の手順設計 / 目的: 対話フローの体系的な構築 • Conversation Design Pattern / 適用: マルチターン対話パターン / 目的: 実務的な対話フロー実装 Trigger: Use when designing multi-turn conversation flows, implementing dialogue state management, tracking user intent across turns, managing conversation context, or ensuring consistency in long-running dialogues. Keywords: multi-turn, dialogue, conversation flow, context management, state tracking, turn management, conversation design

daishiman
daishiman
development
open
gaming
4

godot-gdscript

Comprehensive GDScript and Godot 4.x development knowledge covering node architecture, scene structure, signals, physics, input handling, resources, and best practices. Use when working with Godot projects involving GDScript code, scene files (.tscn), game logic implementation, node-based architecture, or Godot-specific features like AnimatedSprite2D, CharacterBody2D, Area2D, Camera2D, physics, collision detection, timers, tweens, or resource management.

ErlendTregde
ErlendTregde
development
open
gaming
4

snufkin-game

Project-specific architecture and patterns for the Snufkin game. Use when working on this specific Godot project involving player movement, scene transitions (house interior, fishing scene, main world, map navigation), NPC dialogue system, interaction zones, global state management, particle effects (falling leaves, wind gusts), fishing mechanics, main menu system, map-based travel system, or UI systems specific to this game.

ErlendTregde
ErlendTregde
development
open
gaming
4

pokemon-green-ko

포켓몬 그린 버전 텍스트 RPG. 1세대 151마리 포켓몬, 165개 기술, 관동 지방 완전 재현. 한국어 전용. 사용자가 '포켓몬', '피카츄', '전투', '체육관', '야생', '도감', '새 게임', '이어하기' 등의 키워드를 사용할 때 활성화됩니다. (project)

dev-jelly
dev-jelly
development
open
gaming
4

portals-building-guide

Complete guide for building interactive 3D spaces in Portals. Use when creating spaces, configuring triggers/effects, writing function expressions, setting up NPCs, quests, token trading, iframes, or any Portals development task. Covers Interactive Studio, Function Effects, building tools, and all game mechanics.

busportals
busportals
development
open
gaming
4

python-setup

Python environment setup on your computer for Badger 2350 development. Use when installing Python, setting up virtual environments, installing development tools like mpremote or ampy, or configuring the computer-side development environment for Badger 2350 projects.

johnlindquist
johnlindquist
development
open
mobile
4

electron-ui-patterns

ElectronデスクトップアプリケーションのUI実装パターンと設計知識。 BrowserWindow管理、ネイティブUI要素、フレームレスウィンドウを提供。 Anchors: • Electron API / 適用: BrowserWindow・Menu・Tray / 目的: ネイティブUI実装 • Don't Make Me Think / 適用: ウィンドウレイアウト / 目的: ユーザビリティ向上 • Electron Security / 適用: preload・contextIsolation / 目的: セキュアなUI実装 Trigger: Use when configuring BrowserWindow, implementing custom titlebars, designing native menus, developing system tray apps, or building frameless windows. BrowserWindow, Menu, Tray, frameless window, custom titlebar, native UI

daishiman
daishiman
development
open
mobile
4

badger-app-creator

Create MicroPython applications for Universe 2025 (Tufty) Badge including display graphics, button handling, and MonaOS app structure. Use when building badge apps, creating interactive displays, or developing MicroPython programs.

johnlindquist
johnlindquist
development
open
mobile
4

core

Core utilities for FABER workflow management - config loading, state management, status cards

fractary
fractary
development
open
mobile
4

pwa

PWA - service workers, offline support. Use when building PWA features.

SylphxAI
SylphxAI
development
open
mobile
4

ios26-liquid-glass

iOS 26 Liquid Glass API reference for SwiftUI and UIKit. Use this skill when working with glassEffect, GlassEffectContainer, glassEffectID, glassEffectUnion, or any Liquid Glass related code on iOS 26+.

praveenperera
praveenperera
development
open
mobile
4

badger-2350-dev

Development environment setup and workflow for Universe 2025 (Tufty) Badge with MonaOS. Use when setting up the badge, flashing firmware, debugging, or working with the development toolchain.

johnlindquist
johnlindquist
development
open
mobile
4

swift-package-demo

Use when creating demo GIFs for Swift package READMEs, recording iOS simulator videos, or setting up demo apps for SwiftUI libraries

ivan-magda
ivan-magda
development
open
mobile
4

tab-control

Guide for implementing keyboard navigation and focus indicators across macOS native app (WKWebView) and web browser versions. Use when adding focusable elements, fixing Tab key navigation, or debugging focus ring visibility issues.

firstloophq
firstloophq
development
open
mobile
4

badger-hardware

Hardware integration for Badger 2350 including GPIO, I2C sensors, SPI devices, and electronic components. Use when connecting external hardware, working with sensors, controlling LEDs, reading buttons, or interfacing with I2C/SPI devices on Badger 2350.

johnlindquist
johnlindquist
development
open
mobile
4

pwa

PWA - native app parity, offline-first, engagement. Use when building installable web apps.

SylphxAI
SylphxAI
development
open
mobile
4

macos-scrollbar

Custom themed scrollbars for macOS WKWebView apps. Use when styling scrollbars in the native macOS app, fixing scrollbar theming issues, or implementing custom scroll containers that work in WKWebView.

firstloophq
firstloophq
development
open
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