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Development

Frameworks, languages, and architectural tools.

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agent-studio

Develop, run, and debug the AGENT-Studio repo (Next.js frontend + FastAPI backend). Use for repo onboarding, starting/stopping services (restart.sh, ports 3115/8000), env vars, logs, and common dev workflows. 本仓库开发/排障:启动前后端、端口/日志、环境变量、lint/build、定位关键目录。

ShouxinZhang
ShouxinZhang
development
open
full-stack
0

esbuild

Configures esbuild for extremely fast JavaScript/TypeScript bundling with plugins, code splitting, and build optimization. Use when building libraries, rapid prototyping, or optimizing build performance.

mgd34msu
mgd34msu
development
open
full-stack
0

do-lang-typescript

TypeScript 5.9+ 개발 전문가 - React 19, Next.js 16 App Router, tRPC, Zod 검증 및 최신 TypeScript 패턴

yejune
yejune
development
open
full-stack
0

django-api-patterns

Django REST Framework API 开发模式,包含视图、序列化器、路由和最佳实践。在创建或修改 Django API 时使用。

fxxsj
fxxsj
development
open
full-stack
0

data-access-layer

Build and update repository-based data access layers in TypeScript/Node apps. Use when asked to add a data access layer, repository layer, database access, new query methods, or to integrate/swap DB clients (for example porsager/postgres) while keeping model interfaces DB-agnostic and repository methods the only access path.

thiskevinwang
thiskevinwang
development
open
full-stack
0

nextjs-tailwind-guidelines

Next.js 15 + Tailwind CSS development guidelines. Modern patterns including App Router, Server/Client Components, Suspense, lazy loading, file organization, Tailwind CSS styling, performance optimization, and TypeScript best practices. Use when creating components, pages, features, styling, routing, or working with Next.js code.

zapPilot
zapPilot
development
open
full-stack
0

mini-app-deploy

ミニアプリをVercelにデプロイする。「デプロイ」「公開」「リリース」を依頼されたときに使用する。

matsuni-kk
matsuni-kk
development
open
full-stack
0

setup-django

Sets up a new Django project with RAPID architecture using uv. Creates horizontal layer structure with DRF, Docker/PostgreSQL support, and environment-based configuration. Use when the user wants to initialise a Django web application.

josh-gree
josh-gree
development
open
full-stack
0

golang

创建一个符合Go最佳实践的Web服务项目,使用现代化的技术栈和清晰的项目结构。

difyz9
difyz9
development
open
full-stack
0

nestjs

NestJS progressive Node.js framework. Use for building scalable server-side applications, TypeScript backend development, dependency injection, modules, controllers, providers, middleware, guards, interceptors, pipes, and microservices architecture.

joneqian
joneqian
development
open
full-stack
0

typescript-development

Helps build and extend TypeScript Express APIs using Clean Architecture, inversify dependency injection, Prisma ORM, and Railway deployment patterns established in the upkeep-io project.

daveharmswebdev
daveharmswebdev
development
open
gaming
0

flame-game-dev

Flame Engine 2D game development master index - core, systems, templates

miles990
miles990
development
open
gaming
0

new-component

Create a new ECS component in rogueverse. Use when adding components, creating component classes, or extending the ECS system with new data types.

clagraff
clagraff
development
open
gaming
0

ecs-systems

Create ECS system functions that mutate the game world

narehart
narehart
development
open
gaming
0

unity-fundamentals

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

CryptoRabea
CryptoRabea
development
open
gaming
0

skill-usage

Core skills system that manages loading and using other skills through progressive disclosure. Load at startup to enable automatic skill discovery and invocation across all projects.

mgood
mgood
development
open
gaming
0

game-meta

使用game-meta进行策划表相关的操作,包括导出csv文件、更新game-meta工具

wangtengda0310
wangtengda0310
development
open
gaming
0

battle-system

Implement classic turn-based battle scene (top HUD + bottom commands)

unfrgivn
unfrgivn
development
open
gaming
0

ui-design-system

Guidelines for generating UI code that matches the "Engineered Hardware" aesthetic of Project SENTINEL. Use when creating new components, implementing layouts, or ensuring visual consistency across the platform.

ArtisanClarinets
ArtisanClarinets
development
open
gaming
0

roblox-ts

Write Roblox games in TypeScript. Use for roblox-ts setup, configuration, type-safe Roblox API usage, project structure, package management, compiling TypeScript to Luau, debugging, and working with roblox-ts packages and best practices.

StephenSHorton
StephenSHorton
development
open
gaming
0

mcp-skill-creator

Create skills that wrap MCP (Model Context Protocol) servers for use with mcp-skill-client. Use when user wants to create a new MCP-based skill, wrap an existing MCP server as a skill, or generate SKILL.md with tool documentation from an MCP server.

runoshun
runoshun
development
open
gaming
0

unity-coding

Implement gameplay and system code following Unity conventions

BreakerOfStems
BreakerOfStems
development
open
gaming
0

3d-physics-visualization

Expert in creating 3D physics simulations with Three.js, React Three Fiber, Drei, and react-three/rapier. Use when asked to build 3D scenes, add physics to objects, create interactive 3D visualizations, implement backend-driven physics rendering, optimize 3D performance, work with WebGL, or debug Three.js applications. Handles real-time synchronization between backend physics engines and frontend 3D visualization.

Gravesjacob778
Gravesjacob778
development
open
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