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Development

Frameworks, languages, and architectural tools.

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gaming
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filmmaker

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

dylantarre
dylantarre
development
open
gaming
0

gamekit

Game Center integration - achievements, leaderboards, matchmaking, multiplayer. Triggers on Game Center, achievements, leaderboards, scores, matchmaking, multiplayer, GKLocalPlayer, GKAchievement.

alejandrolaborda
alejandrolaborda
development
open
gaming
0

gamepass

Manage Xbox Game Pass subscription, browse catalog, and track perks

Andrejones92
Andrejones92
development
open
gaming
0

quiz-game-mechanics

Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.

violabg
violabg
development
open
gaming
0

add-content

Create new game content for StepQuest (locations, enemies, NPCs, items, abilities, activities, status effects). Use when adding new content to the game.

E-Seyru
E-Seyru
development
open
gaming
0

world-content-generation

Generate or refine world lore, locations, NPCs, factions, and prompt templates for The Shifting Atlas while respecting established docs, D&D constraints, and traversal invariants.

piquet-h
piquet-h
development
open
gaming
0

pixellab-animate-character

Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when the user wants to animate a character sprite.

cautiouskurns
cautiouskurns
development
open
gaming
0

ok-ww-agent

Screenshot-driven UI automation for Wuthering Waves via `ok_*` tools (`ok_capture`, `ok_click`, `ok_key`, `ok_wait`); use when tasks change per game version and you must rely on vision + next-action decisions rather than presets.

kunhuang12345
kunhuang12345
development
open
gaming
0

infographic-generator

4シーン説明型インフォグラフィック生成。Gemini 3 Pro Imageで16:9横長、4シーン構成、段階的に情報を説明。リサーチインサイト、データビジュアライゼーション、TV番組企画、情報図解に使用。キーワード: infographic, インフォグラフィック, 図解, 4-scene, プロフェッショナル, ビジネス

langcore-org
langcore-org
development
open
gaming
0

game-design

Game design principles. GDD structure, balancing, player psychology, progression.

seanpham99
seanpham99
development
open
gaming
0

simulation-config

Configure TraitorSim game parameters including regional rule variants (UK/US/Australia), recruitment mechanics, end-game modes, tie-breaking, and player counts. Use when setting up simulations, testing rule variants, comparing configurations, or when asked about game rules, regional variants, or simulation parameters.

rickoslyder
rickoslyder
development
open
gaming
0

multi-agent-rl

Master QMIX, MADDPG, CTDE - multi-agent learning with coordination and credit assignment

tachyon-beep
tachyon-beep
development
open
gaming
0

vuer-docs

Comprehensive Vuer 3D visualization toolkit documentation for robotics, VR/AR, camera controls, and MuJoCo physics integration

vuer-ai
vuer-ai
development
open
gaming
0

cloverhollow-town

Build Cloverhollow town exterior + key building entrances (3D low-poly)

unfrgivn
unfrgivn
development
open
gaming
0

art-style-guideline

Official Design Language for "Just Mowing" - Baba Is You Meets Wasteland.

Bn0u0
Bn0u0
development
open
gaming
0

agent-studio-playground

Work on Game Playground (frontend /playground and backend game API). Use for adding/debugging games, render modes (scene vs frame), session lifecycle, controls/keyboard, and backend environments (Gymnasium, Snake, Tetris). 游戏游乐场开发:新增/排查游戏、前后端协议、渲染模式(scene/frame)、会话管理、键盘与控制面板。

ShouxinZhang
ShouxinZhang
development
open
gaming
0

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

dylantarre
dylantarre
development
open
gaming
0

unity-editor

Unity Editor operations via unity-mcp-client CLI. Handles build verification, console logs, tests, scene/object manipulation. Use after script edits or for debugging.

bigdra50
bigdra50
development
open
gaming
0

glsl-shader

Create audio-reactive GLSL visualizers for Bice-Box. Provides templates, audio uniforms (iRMSOutput, iRMSInput, iAudioTexture), coordinate patterns, and common shader functions.

dskill
dskill
development
open
gaming
0

vr-ar

VR/AR development principles. Comfort, interaction, performance requirements.

seanpham99
seanpham99
development
open
gaming
0

setup

Interactive setup for EDAF v1.0 Self-Adapting System / EDAF v1.0 自己適応型システムのインタラクティブセットアップ

Tsuchiya2
Tsuchiya2
development
open
gaming
0

vfx-generator

Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to create visual effects without sprites.

cautiouskurns
cautiouskurns
development
open
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