quiz-game-mechanics
Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.
add-content
Create new game content for StepQuest (locations, enemies, NPCs, items, abilities, activities, status effects). Use when adding new content to the game.
world-content-generation
Generate or refine world lore, locations, NPCs, factions, and prompt templates for The Shifting Atlas while respecting established docs, D&D constraints, and traversal invariants.
pixellab-animate-character
Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when the user wants to animate a character sprite.
ok-ww-agent
Screenshot-driven UI automation for Wuthering Waves via `ok_*` tools (`ok_capture`, `ok_click`, `ok_key`, `ok_wait`); use when tasks change per game version and you must rely on vision + next-action decisions rather than presets.
infographic-generator
4シーン説明型インフォグラフィック生成。Gemini 3 Pro Imageで16:9横長、4シーン構成、段階的に情報を説明。リサーチインサイト、データビジュアライゼーション、TV番組企画、情報図解に使用。キーワード: infographic, インフォグラフィック, 図解, 4-scene, プロフェッショナル, ビジネス
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
simulation-config
Configure TraitorSim game parameters including regional rule variants (UK/US/Australia), recruitment mechanics, end-game modes, tie-breaking, and player counts. Use when setting up simulations, testing rule variants, comparing configurations, or when asked about game rules, regional variants, or simulation parameters.
multi-agent-rl
Master QMIX, MADDPG, CTDE - multi-agent learning with coordination and credit assignment
cloverhollow-town
Build Cloverhollow town exterior + key building entrances (3D low-poly)
art-style-guideline
Official Design Language for "Just Mowing" - Baba Is You Meets Wasteland.
agent-studio-playground
Work on Game Playground (frontend /playground and backend game API). Use for adding/debugging games, render modes (scene vs frame), session lifecycle, controls/keyboard, and backend environments (Gymnasium, Snake, Tetris). 游戏游乐场开发:新增/排查游戏、前后端协议、渲染模式(scene/frame)、会话管理、键盘与控制面板。
3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
unity-editor
Unity Editor operations via unity-mcp-client CLI. Handles build verification, console logs, tests, scene/object manipulation. Use after script edits or for debugging.
glsl-shader
Create audio-reactive GLSL visualizers for Bice-Box. Provides templates, audio uniforms (iRMSOutput, iRMSInput, iAudioTexture), coordinate patterns, and common shader functions.
ios-simulator-reset
Nuclear option - reset simulator and rebuild from scratch
vfx-generator
Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to create visual effects without sprites.