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Development

Frameworks, languages, and architectural tools.

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gaming
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3d-games

3D game development principles. Rendering, shaders, physics, cameras.

seanpham99
seanpham99
development
open
gaming
0

unicorn-or-bust

Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

smithery-ai
smithery-ai
development
open
gaming
0

snd-combat-plugin-integration

Use this skill when implementing combat automation in SND macros using rotation plugins like BossMod, RSR (RotationSolver Reborn), or Wrath. Covers plugin control, state management, and combat patterns.

vaoan
vaoan
development
open
gaming
0

playstation

Manage PlayStation Network account, trophies, and game library

Andrejones92
Andrejones92
development
open
gaming
0

webnovel-init

Initializes webnovel projects with settings, outline framework, and state.json. Supports quick/standard/deep modes. Activates when user wants to start a new novel or /webnovel-init.

xiemobiao
xiemobiao
development
open
gaming
0

ncine-presentation

Slidev presentation documenting 14 years of nCine 2D game framework development.

rebyteai-template
rebyteai-template
development
open
gaming
0

game-concept-generator

Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.

cautiouskurns
cautiouskurns
development
open
gaming
0

build

Build the Gambit game engine (Server and Client executables). Use when the user wants to compile the project, needs to rebuild after code changes, or before running the server or client.

FWFsoft
FWFsoft
development
open
gaming
0

rulebook-writing

Expert guidance for writing UP SHIP! rulebook content following Euro-style board game best practices. Use when drafting rules sections, reviewing rules clarity, restructuring content, or ensuring consistency. Covers section ordering, terminology, formatting, cross-referencing, and audience design.

fil512
fil512
development
open
gaming
0

speclet-loop

Deprecated. Use /ralph-loop instead.

danielcastro-dev
danielcastro-dev
development
open
gaming
0

skill-creator

Claude 스킬을 생성하고 작성하는 것을 도와줍니다. 새로운 스킬 만들기, 스킬 작성 가이드, 베스트 프랙티스 적용 등의 키워드에 반응합니다.

TakSung
TakSung
development
open
mobile
0

dongshan-next-map-development

Expert guide for developing the Dongshan Next Map LBS game, covering 3-layer architecture, Zustand state management, custom Systems (LBS, Save, Quest), and HUD development.

JasonLinn
JasonLinn
development
open
gaming
0

tictactoe

Tic Tac Toe game development for Unity. Use for game logic, AI implementation, MVVM architecture, and UI development specific to this project.

yuemori
yuemori
development
open
gaming
0

nintendo

Manage Nintendo account, eShop, and Nintendo Switch Online features

Andrejones92
Andrejones92
development
open
gaming
0

hello-world

Example skill showing minimal structure. Use as a template for creating new skills.

johnnyicon
johnnyicon
development
open
gaming
0

godot

Complete Godot Engine knowledge base combining official documentation and source code analysis

sdotyxz
sdotyxz
development
open
gaming
0

manage-assets

Instructions for managing game assets (sprites, audio) and updating the manifest.

yx1hlqbk
yx1hlqbk
development
open
gaming
0

snd-bossmodreborn-integration

Use this skill when implementing combat automation in SND macros using the BossModReborn plugin. Covers preset management, rotation configuration, and AI control via chat commands.

vaoan
vaoan
development
open
gaming
0

dev

Full development environment - builds the project and runs 1 server plus 4 clients. Use when the user wants to test multiplayer, simulate 4-player co-op, or run the complete dev environment.

FWFsoft
FWFsoft
development
open
gaming
0

realitykit-ar-companion

Comprehensive RealityKit skill optimized for building AR companion experiences on iOS and visionOS, with character animation, body/hand tracking, AI integration patterns, spatial audio, and entity lifecycle management

domocarroll
domocarroll
development
open
gaming
0

create-skill

创建新的skill,如果需要会自动初始化插件结构

blueif16
blueif16
development
open
gaming
0

board-sdk

This skill should be used when the user asks about "touch input", "BoardInput", "BoardContact", "piece detection", "glyph", "glyph recognition", "simulator", "Board hardware", "contact phases", "Piece Set", "touch system", "Board SDK", "multi-touch", "noise rejection", or discusses Board hardware integration and input handling.

jwmyers
jwmyers
development
open
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