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Development

Frameworks, languages, and architectural tools.

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gaming
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designscaffold-skill

Scaffolds a new Skill (SkillSpec + SKILL.md + code stub + fixtures + test harness), regenerates inventory + index, and logs U.Work.

venikman
venikman
development
open
gaming
0

snd-saucy-integration

Use this skill when working with the Saucy plugin. Covers Gold Saucer mini-game automation (Cuff-a-cur, Triple Triad).

vaoan
vaoan
development
open
gaming
0

feature-implementer

Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to implement a documented feature from the docs/features/ directory.

cautiouskurns
cautiouskurns
development
open
gaming
0

data-backup-manager

Backup and manage game data including maps, NPCs, and configurations. Use when the user wants to backup data, create snapshots, export data, or restore from backups.

gigi-f
gigi-f
development
open
gaming
0

game-design-document

Create and maintain Game Design Documents (GDDs) for video game development. Use when starting a new game project, documenting game mechanics, creating feature specifications, planning game systems, or maintaining living design documentation for an ongoing game development project.

henboffman
henboffman
development
open
gaming
0

wsc-world-state

Initialize and manage WSC world state. Use when creating a new world, loading world state, advancing simulation ticks, or checking world status.

NicoFlows
NicoFlows
development
open
gaming
0

sos-play

Play Settlements of Survival (SOS) game via nREPL using Clojure functions. Use this when you need to control the game camera, create warehouses, inspect furniture, control time flow, or automate game actions.

schneiderlin
schneiderlin
development
open
gaming
0

roblox-api

Roblox Engine API reference: classes, properties, methods, events. Use when looking up how to use Roblox classes or their members.

taozhuo
taozhuo
development
open
gaming
0

game-development

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

dylantarre
dylantarre
development
open
gaming
0

gltf-structure-analyzer

Expert in analyzing and validating GLTF/GLB file structure for 3D robot models, identifying mesh hierarchies, joint configurations, and preparing models for Three.js integration

Gravesjacob778
Gravesjacob778
development
open
gaming
0

roblox-characters

Roblox characters and avatars: Humanoid, R6/R15, character customization. Use when working with player characters.

taozhuo
taozhuo
development
open
gaming
0

uloop-control-play-mode

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

hatayama
hatayama
development
open
gaming
0

universal-tool

Use when implementing Disney's 12 animation principles with any animation tool or framework

dylantarre
dylantarre
development
open
gaming
0

unity-architecture

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

CryptoRabea
CryptoRabea
development
open
gaming
0

csharp-unity-patterns

C# coding patterns, best practices, and architectural guidelines for Unity game development. Use when writing C# scripts in Unity, implementing design patterns for games, optimizing Unity code, or establishing code architecture for Unity projects. Covers MonoBehaviour lifecycle, ScriptableObjects, events, coroutines, and Unity-specific C# patterns.

henboffman
henboffman
development
open
gaming
0

unity-migration

Migrate a browser-based JavaScript/Canvas game to Unity (C#). Use for Shelter 2250 (or similar) when you need: (1) Unity project setup decisions (2D/URP/input/UI), (2) mapping existing JS classes/systems to Unity architecture, (3) porting core simulation loops (time/resources/rooms/dwellers/save), and (4) planning incremental milestones with parity checks.

nolainjin
nolainjin
development
open
gaming
0

single-screen-prototype

ゲームの「面白さの仮説」を検証する画面1枚の超簡易プロトタイプを作成するスキル。 コンセプトデザインで定義した判断・行動・体験の核心が本当に成立するかを最短で検証する。 使用タイミング:(1)「プロトタイプを作りたい」(2)「仮説を検証したい」(3)「最小構成で試したい」 (4)「面白さをテストしたい」(5)「1画面で作りたい」と言われた時。 見た目・演出は一切不要、「考えてしまうか?」を確認することに特化。

yaguma
yaguma
development
open
gaming
0

landsandboat-ffxi

Expert knowledge of Final Fantasy XI private server development using LandSandBoat codebase. Use when working with FFXI game mechanics, LandSandBoat source code, database schema, Lua scripting, GM tools, or server administration.

Shuu-37
Shuu-37
development
open
gaming
0

screenshots

Use this skill to read screenshots from the user's ShareX folder for visual game information. Covers finding recent screenshots and reading game UI state.

vaoan
vaoan
development
open
gaming
0

roblox-physics

Roblox physics and parts: BasePart, Model, constraints, welds, motors, collision. Use when working with 3D objects and physics.

taozhuo
taozhuo
development
open
gaming
0

stimuli-code-generation

生成心理学/认知科学论文原始刺激的代码实现。此技能用于将 exp_design.md、数据/参考代码与 stimkit 渲染约定一一落地到 reproduce_stimuli.py、config.py、stimuli_config.toml,确保架构、单位、CLI、随机化都满足可复现要求。

Yikai-Liao
Yikai-Liao
development
open
gaming
0

skill-creator

Guide pour créer un nouveau skill (structure, bonnes pratiques, progressive disclosure) pour étendre l'agent.

pascalandy
pascalandy
development
open
gaming
0

gameplay-integrator

Integrate new or updated gameplay modes into the existing game app end-to-end, including lobby registration, navigation wiring, state persistence, assets, gameplay rules, performance guardrails, and verification. Use when adding a mini-game/mode, refactoring gameplay logic, wiring assets, or ensuring state/controls remain stable across flows.

aztr0nutzs
aztr0nutzs
development
open
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