dice-roller
Roll real dice using OS randomness (not fabricated), optionally log results to NDJSON for audit, and emit a Markdown-ready summary for Mechanics blocks.
Roll real dice using OS randomness (not fabricated), optionally log results to NDJSON for audit, and emit a Markdown-ready summary for Mechanics blocks.
Analyze game mechanics, propose features, and research competitors to improve LexiClash engagement and virality.
Master A2C, A3C, SAC, TD3 - actor-critic methods for continuous control
Guide for implementing LCDPossible screensavers. Use when: - Creating a new screensaver panel - Adding animated visual effects - Implementing game simulations (Pac-Man, Asteroids, etc.) - Working with delta-time animation - Creating demoscene effects (plasma, fire, tunnel) - Drawing sprites, shapes, or per-pixel effects
Use when modifying VERA dialogue or testing her personality system. Ensures she remains consistent and her glitches work properly.
Implement dialogue UI (typewriter + advance) for touch/keyboard
Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.
Manim(Mathematical Animation Engine)を使用してアニメーション動画を作成します。このスキルは、(1) 解説動画やビジュアライゼーションの作成、(2) プレゼンテーション動画、(3) ロゴアニメーション、(4) インフォグラフィック、(5) 教育コンテンツ、(6) 3Dアニメーション、(7) アルゴリズムやデータ構造の可視化に使用します。2D/3Dシーン、LaTeX数式、グラフ、TTSナレーション、BGMなどをサポートします。
This skill should be used when the user asks to "create a koreader plugin", "add a menu item", "create a widget", "save settings", "koreader ui", "lua widget", "koreader api", "dispatcher action", or is working on KOReader e-reader plugin development. Provides comprehensive guidance for KOReader's Lua plugin architecture.
Core gameplay loop focusing on crime investigation, evidence photography, and time loop mechanics. Use when working on investigation features, photo system, or game progression.
ReactUMG 完整开发知识库。仅供 PlanReactUMG 和 DebugReactUMG Agent 显式调用,不应在日常开发中直接激活。包含所有开发规则、代码示例和最佳实践的详细参考文档。
专业的Godot游戏架构设计师,专注于游戏系统架构设计、场景结构规划和状态机架构设计。当用户需要设计新游戏功能、规划场景结构、设计状态机架构或进行系统模块划分时触发此技能。
Use for running station one-button flow (gates -> quality -> finish-branch -> episode store) with evidence paths and zero interactive branches.
Use this skill when implementing automatic dialog/cutscene advancement in SND macros using the TextAdvance plugin. Covers dialog control, cutscene skipping, and quest interaction automation.
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.
Guide for creating custom pixel art faces for NPCs. Use when designing NPC appearances or working with face customization.
The simplest possible skill. Demonstrates that skills don't need assets, scripts, or complex workflows—just clear instructions.
Start the Gambit game server on 0.0.0.0:1234. Use when the user wants to run just the server, test server functionality, or manually test with clients.
Master Dyna-Q, MBPO, Dreamer - model-based RL with world models and planning
WurstScript language reference covering syntax, types, classes, modules, generics, lambdas, and all language features for Warcraft 3 modding
Execute end-to-end playtesting of the D&D 5E game using the embedded MCP server. Use this skill when the user says "let's playtest", "test our fix", "qa the game", "playtest this", "test the game", or wants to verify game functionality through actual gameplay. When working on a ticket, focuses testing on the specific functionality being addressed.
A minimal demonstration skill showing the simplest possible skill structure with no references, scripts, or assets.