wurst-beginner
Getting started with WurstScript for Warcraft 3 map development including project structure, first map, and basic spell creation
Getting started with WurstScript for Warcraft 3 map development including project structure, first map, and basic spell creation
Game feel consulting based on Steve Swink's "Game Feel: A Game Designer's Guide to Virtual Sensation" (Morgan Kaufmann, 2009). Use when helping with control responsiveness, input mapping, physics tuning, avatar movement, jump mechanics, polish effects, or analyzing why controls feel "floaty", "tight", "responsive", or "sluggish". Covers the psychology of real-time control, metrics for measuring feel, and practical tuning guidance. NOT for general game design - focused specifically on the tactile sensation of controlling virtual objects.
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.
WurstScript community resources including example maps, libraries, frameworks, and project showcases for Warcraft 3 modding
Guidelines for creating/using the app’s typed global events system.
Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.
This skill should be used when generating IDs for SPECLAN entities, creating new specs, or needing collision-free unique identifiers. Use when user asks to "create a spec", "generate ID", "new feature ID", "unique requirement ID", or when commands need to assign IDs to new entities.
Common patterns and best practices for multi-agent coordination
MCP 1.0+ Custom Server Development with FastMCP Framework
Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.
This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "create GameObject", "add component", "run Unity tests", "check scene hierarchy", "spawn agent for Unity", "MCP not working", or needs to coordinate Unity Editor operations via MCP.
Understanding the game world structure, grid-based building system, NPC definitions, and spatial organization. Use when working with maps, buildings, spawns, or world layout.
多 Agent 協作討論模式。當用戶說「party mode」、「bmad party mode」、「開始/啟動 party mode」、「召喚團隊」、「召喚專家」、「團隊討論」、「專家會議」時啟動。適用於技術架構討論、產品策略規劃、專案腦力激盪等需要多角度專家觀點的場景。
Master DQN, Double DQN, Dueling DQN, Rainbow - value-based methods for discrete actions
Generate complete multiplayer games for GameBuddies.io platform with full integration including streamer mode, lobby system, chat, WebRTC video, and real-time gameplay. Creates server logic, client UI, type definitions, and game mechanics following GameBuddies template patterns.
Fast procedural Rubik's cube solver that requests photos, converts them to cube state string, and uses Python scripts to generate step-by-step solutions.
Use this skill when implementing navigation or movement in SND macros using the vnavmesh plugin. Covers pathfinding, movement control, navmesh utilities, and movement patterns.
Architect of the Ai with Dav3 Cinematic Universe. Manages VeilVerse lore, Mars mission narratives, and transmedia storytelling.
Implement a StarCraft 2 / RTS-inspired "God Mode" command interface for orchestrating autonomous systems. Use this skill when building dashboards for AI orchestration, multi-agent systems, autonomous manufacturing, robotics control, or any interface requiring real-time monitoring of multiple resources/units with command-and-control capabilities. Includes D3.js global network map for visualizing and onboarding distributed printer fleets. Applies to React 19 + TypeScript + Vite projects targeting dark sci-fi aesthetics with resource bars, minimaps, command panels, event logs, and geographic site selection.
Instructions for modifying the core game logic of Pikachu Snake.
Roblox data persistence: DataStoreService, MemoryStoreService, saving player data. Use when saving or loading persistent data.
Comprehensive guide for developing UE5 Editor Python scripts with proper workflow and best practices. Use when the user wants to (1) write a UE5 Python script, (2) mentions writing a script in a UE5 project context, or (3) has a requirement that Claude identifies can be fulfilled by a UE5 Python script (e.g., batch processing game assets, automating editor tasks).