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Development

Frameworks, languages, and architectural tools.

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pygame-patterns

Codify reusable pygame patterns for entities, projectiles, movement, and sprite handling. Use when implementing pygame entities or systems that need frame-independent physics, collision detection, or sprite management. References verified patterns from project implementation.

ikatechis
ikatechis
development
open
gaming
0

profile

Generate full NPC profiles using Codex. Reads from character YAML and generates agenda, disposition modifiers, dialogue, secrets, and hooks.

KvFxKaido
KvFxKaido
development
open
gaming
0

fun-advisor

Multidisciplinary council of expertise on creating genuinely fun games. Use when evaluating if something is fun, designing for engagement, understanding player motivations, validating game direction, ensuring components create a satisfying whole, or making any decision where "is this fun?" matters. Covers behavioral psychology, game theory, neuroscience of play, player motivation research, age-appropriate design, cultural considerations, game feel, systems thinking, narrative integration, audio design, UX of delight, accessibility, ethical engagement, and holistic validation. Triggers on requests about fun, engagement, player experience, motivation, game feel, direction validation, or "will players enjoy this?"

ccalebcarter
ccalebcarter
development
open
gaming
0

ui-design

Designing premium user interfaces with egui

Zuytan
Zuytan
development
open
gaming
0

book-scaffolding

Plan, structure, and scaffold large educational books using cognitive load management, just-in-time specification, and pedagogical best practices. Use this skill when planning multi-part, multi-chapter educational works that require narrative continuity, progressive complexity, and hands-on exercises. This skill helps create cohesive learning journeys that balance foundational scaffolding with advanced independence. Activate when tasks involve structuring books, managing cognitive load across chapters, defining part-level narratives, or coordinating multi-phase content development workflows.

khanaleema
khanaleema
development
open
gaming
0

multiplayer

Multiplayer game development principles. Architecture, networking, synchronization.

seanpham99
seanpham99
development
open
gaming
0

unity

Control Unity Editor via TCP socket connection using Unity Bridge Lite. Create/modify GameObjects, manage packages, control animations, and more. Use when user asks to interact with Unity Editor. Requires Unity Bridge Lite package installed (auto-starts when Unity loads).

rafaqat
rafaqat
development
open
gaming
0

sbox-triggers-collisions

Implement trigger and collision detection in S&box Scene System. Use when creating interactive zones (pickups, damage areas), physics interactions (bouncy pads, moving platforms), or detecting when objects enter/exit areas or collide with each other.

echohello-dev
echohello-dev
development
open
gaming
0

character-creator-steps

Edit the Character Creator step flow in Aralia. Use when adding, removing, reordering, or conditioning steps; updating reducer transitions; changing sidebar step visibility/completion; or adjusting tests and docs tied to the character creation wizard.

Gambitnl
Gambitnl
development
open
gaming
0

long-prompt-guide

Production Brief methodology for complex Veo 3 video scenes. Use when creating scenes with dialogue, character continuity, structured settings, or multi-beat sequences. Provides 11-block framework (Format & Tone, Main Subjects, Wardrobe & Props, Location & Framing, Lighting & Palette, Continuity Rules, Actions & Camera Beats, Montage Plan, Dialogue, Sound & Foley, Finish) for professional, replicable results.

rfxlamia
rfxlamia
development
open
gaming
0

shader-creator

Creating GLSL shaders with interactive parameter exploration. Use this when users request creating shaders, fragment shaders, visual effects, procedural textures, or shader art. Create original shader code that runs in real-time with adjustable parameters.

polats
polats
development
open
gaming
0

steam

Manage Steam game library, wishlist, and track gaming activity

Andrejones92
Andrejones92
development
open
gaming
0

game-development

Game development with Unity, Unreal Engine, and Godot. Use when building games, implementing game mechanics, physics, AI, or working with game engines.

Deefunxion
Deefunxion
development
open
gaming
0

extract-vassal-images

Extract unit counter images from VASSAL game modules (.vmod files) for roster generation. Use when adding counter images to a game, setting up image mappings for units, or troubleshooting missing/mismatched unit images. Handles both individual pre-rendered images and template-based composite images with automatic counter type detection.

Bestra
Bestra
development
open
gaming
0

fvtt-active-effects

This skill should be used when creating or applying Active Effects, working with effect changes and modes (ADD, MULTIPLY, OVERRIDE, CUSTOM), implementing duration tracking for combat, or handling effect transfer from items to actors.

ImproperSubset
ImproperSubset
development
open
gaming
0

e2e-tester

Execute end-to-end test scenarios for the D&D 5E terminal game using terminal-control MCP. This skill should be used when the user requests running test scenarios, creating new test scenarios, or debugging game functionality through automated testing. Requires terminal-control MCP server to be installed and running.

JoeCotellese
JoeCotellese
development
open
gaming
0

wurst-setup

WurstScript installation, project setup, build configuration, dependency management, and VSCode extension usage for Warcraft 3 modding

azais-corentin
azais-corentin
development
open
gaming
0

anticipation-mastery

Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.

dylantarre
dylantarre
development
open
gaming
0

dnd-dice-roller

Roll dice using D&D notation (d20, 2d6+3, advantage/disadvantage)

JoeCotellese
JoeCotellese
development
open
gaming
0

dramatic-2000ms-plus

Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product

dylantarre
dylantarre
development
open
gaming
0

web-games

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

seanpham99
seanpham99
development
open
gaming
0

skill-creator

**SKILL CREATOR v2.0** - '스킬 만들어', 'skill 만들어', '새 스킬', 'create skill' 요청 시 자동 발동. Anthropic 공식 베스트 프랙티스 기반 프로덕션급 스킬 생성. Progressive Disclosure, 토큰 최적화, 평가 기반 개발 지원.

monicajeon28
monicajeon28
development
open
gaming
0

unity-bootstrap

Bootstrap a new Unity project for a 2D management/simulation game. Use when you need to create the Unity project, choose URP/UI approach, set up folder structure, gitignore, packages (Input System/TextMeshPro), and establish a minimal scene + tick loop scaffold before porting gameplay systems.

nolainjin
nolainjin
development
open
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