snd-lifestream-integration
Use this skill when implementing teleportation, world travel, or instance management in SND macros using the Lifestream plugin. Covers aethernet teleportation, world changes, housing, and instance switching.
Use this skill when implementing teleportation, world travel, or instance management in SND macros using the Lifestream plugin. Covers aethernet teleportation, world changes, housing, and instance switching.
Stream anime on Crunchyroll, manage watchlist, and track simulcasts
Analyze Godot scene files (.tscn) for structural issues, performance problems, and optimization opportunities. Use this when the user wants to optimize a scene, check scene structure, or troubleshoot scene-related issues.
Manage D&D 5e combat encounters with turn-based mechanics, attack rolls, and HP tracking. This skill should be used when the user requests to start a combat encounter, fight a monster, enter the training arena, or engage in battle with their D&D character.
Generate AI-powered item images for Mystica game using Gemini with R2-hosted reference images. Use when creating item assets, generating game art, or when user mentions "item image", "generate image", "Mystica items", or "game assets".
Manage Battle.net account, Blizzard games, and Activision titles
This skill should be used when the user asks about "game rules", "scoring", "phases", "Attack token", "Exploit token", "Ghost token", "tile placement rules", "path matching", "movement rules", "winning conditions", "turn actions", "firewall breach", "path segments", "edge nodes", or discusses Zero-Day Attack game mechanics and design.
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
Use when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.
Updates the Betty Framework Skill Registry when new skills are created or validated.
Guide for creating mod textures using vanilla texture reuse and color transformation
Level design consulting based on "Level Design: Processes and Experiences" (CRC Press). Use when helping with spatial game design, environment layout, player guidance, pacing, open-world planning, hiding linearity, themed environments, procedural vs handmade content, play-personas, or evaluating level quality. Covers horror level design, indie game practices, and AAA open-world techniques. NOT for coding - focused on design philosophy and player spatial experience.
Control system for attention guidance and safe trance navigation
PokeWilds-GD specific workflows - autoloads, databases, world gen, camera
Manage D&D character stats with ability scores, HP, and persistence
Create, manage, and track quests for Ezra. Use when adding quests, checking progress, updating categories, or managing prerequisites.
Run visual testing where Claude can see the game window and provide inputs
Use when creating motion that needs dimensional grounding, designing transforms that maintain object integrity, or ensuring animations feel structurally sound.
This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.
Phaser 3 테트리스 게임 개발 스킬. 테트리스 가이드라인(SRS, Wall Kick, 7-Bag)을 준수하여 구현한다. context7 MCP로 최신 Phaser API를 조회하고, 공식 테트리스 위키를 참고한다.
DearTs Framework 开发技能。基于 SDL3 + ImGui 的 C++20 现代应用框架,提供完整的应用生命周期管理、类型安全事件系统、Content Registry 和插件架构。适用于 DearTs Framework 相关的所有开发任务,包括应用程序开发、事件驱动架构、插件系统、多视图应用等。
Read and edit scenes and prefabs as you would in the Unity editor. You can't do anything in the Unity editor without this skill.