category focus

Gaming

Game development engines and assets.

1964 个技能all categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
8

object

Interactable things in the world — the atoms of adventure

SimHacker
SimHacker
development
open
gaming
8

multi-presence

Same card active in multiple rooms simultaneously

SimHacker
SimHacker
development
open
gaming
7

settlement-design

Design cities, towns, and settlements for fictional worlds. Use when creating urban environments, mapping city districts, or when settlements need realistic layered development and spatial logic.

jwynia
jwynia
development
open
gaming
7

sleep-story

Write stories designed to help listeners fall asleep. Use for bedtime podcasts, meditation content, calming narratives, or any content where the goal is gentle cognitive engagement that fades naturally into rest.

jwynia
jwynia
development
open
gaming
7

image-generator

This skill should be used when generating images for educational content. It provides multi-turn reasoning partnership methodology with Gemini for professional quality visual generation.

mjunaidca
mjunaidca
development
open
gaming
7

story-collaborator

Act as an active writing partner who contributes content alongside the human writer. Use when the writer wants a collaborator who generates prose, dialogue, alternatives, and builds on their ideas. Applies Story Sense frameworks while actively contributing to the creative work. Contrasts with story-coach which never writes.

jwynia
jwynia
development
open
gaming
7

nano-banana-visual

[OPTIONAL] AI-powered visual generation using Google Nano Banana Pro. For user flows, architecture diagrams, mockups.

ilandahan
ilandahan
development
open
gaming
7

godot-asset-generator

Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. Covers the full art pipeline from concept art and style guides to final sprites, sprite sheets, and import configuration. This skill should be used when creating game art, generating sprites, making tilesets, creating UI elements, or preparing assets for Godot import. Keywords: game assets, AI art, DALL-E, Replicate, fal.ai, sprite sheet, tileset, Godot, pixel art, character sprite, game art, texture, animation frames.

jwynia
jwynia
development
open
gaming
7

unity-game-ui-toolkit-design

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration

akiojin
akiojin
development
open
gaming
7

unity-asset-management

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables

akiojin
akiojin
development
open
gaming
7

unity-game-ugui-design

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration

akiojin
akiojin
development
open
gaming
7

world-fates

Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.

jwynia
jwynia
development
open
gaming
7

unity-editor-imgui-design

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.

akiojin
akiojin
development
open
gaming
7

unity-mcp

Expert guidance for Unity development using Unity MCP server. Use when making C# script changes, working with GameObjects, components, scenes, or Unity editor operations. Provides safe workflows for compilation monitoring, asset management, and error handling.

BlindsidedGames
BlindsidedGames
development
open
gaming
7

unity-console

Check Unity Editor console for errors, warnings, and logs. Use this to verify compilation status, diagnose issues, or monitor Unity state.

BlindsidedGames
BlindsidedGames
development
open
gaming
7

create-example

Create new publish/subscribe examples for ROS2 message types. Use when the user wants to add a new example, create pub/sub for a new message type, or add trajectory/sensor/geometry message examples.

ROBOTIS-GIT
ROBOTIS-GIT
development
open
gaming
7

abstract-strategy

Design abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.

jwynia
jwynia
development
open
gaming
7

urdf-robot-model

Create robot models using URDF with proper links, joints, visual geometry, collision shapes, and physical properties

mjunaidca
mjunaidca
development
open
gaming
7

gazebo-world-builder

Design simulation worlds using SDF with ground planes, models, physics configuration, and lighting

mjunaidca
mjunaidca
development
open
gaming
7

unity-scene-management

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis

akiojin
akiojin
development
open
gaming
7

architect

Specialized agent that crafts high level designs and plans

nibsbin
nibsbin
development
open
gaming
7

systemic-worldbuilding

Build worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or alternate histories and need to trace realistic societal transformations across multiple domains.

jwynia
jwynia
development
open
Previous
Page 51 / 82
Next