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Development

Frameworks, languages, and architectural tools.

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gaming
3

building-mechanics

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

Bbeierle12
Bbeierle12
development
open
gaming
3

shader-noise

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

Bbeierle12
Bbeierle12
development
open
gaming
3

game-servers

Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

unity-async

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.

creator-hian
creator-hian
development
open
gaming
3

scene-designer

Activate this skill when users need help creating, modifying, or arranging visual elements in OBS scenes. Triggers include requests like "add a text overlay", "create a new scene", "move my webcam", "resize the game capture", "add a browser source", "arrange my layout", or designing scene compositions. This skill orchestrates the 14 Design tools to build professional-looking stream layouts.

ironystock
ironystock
development
open
gaming
3

terrain-integration

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

Bbeierle12
Bbeierle12
development
open
gaming
3

daw-music

Digital Audio Workstation usage, music composition, interactive music systems, and game audio implementation for immersive soundscapes.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

godot

Comprehensive Godot game development skill with TDD practices using GUT framework, game design patterns (State Machine, Component, Observer), scene organization, GDScript best practices, and performance optimization. Use this skill when building Godot games or game systems.

curtbushko
curtbushko
development
open
gaming
3

decay-upkeep

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

Bbeierle12
Bbeierle12
development
open
gaming
3

shader-effects

Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.

Bbeierle12
Bbeierle12
development
open
gaming
3

particle-systems

Creating visual effects using particle systems, physics simulation, and post-processing for polished, dynamic game graphics.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

world-lifecycle

Provides context about how worlds (games) are created, loaded, saved, shared, and fetched in Codako. Use when working on API routes for worlds, the explore page, editor save/load logic, forking, or localStorage handling for anonymous users.

Foundry376
Foundry376
development
open
gaming
3

multiplayer-building

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

Bbeierle12
Bbeierle12
development
open
gaming
3

gameplay-mechanics

Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.

pluginagentmarketplace
pluginagentmarketplace
development
open
mobile
3

android-compose-creator

Generate Android/Kotlin Multiplatform code using Jetpack Compose and Compose Multiplatform (CMP). Use when: (1) Creating new Compose UI components, (2) Building screens with Compose, (3) Implementing state management in Compose, (4) Writing Compose Multiplatform shared UI, (5) Reviewing or refactoring Compose code, (6) Any Android/KMP UI development task. Triggers: "compose", "android ui", "kotlin multiplatform", "CMP", "jetpack compose", "composable", "@Composable", "Material3", "screen", "component".

shoheikawano
shoheikawano
development
open
mobile
3

kotlin

Write Kotlin code for Android following best practices. Use when developing with Jetpack Compose, Android SDK, or Kotlin projects. Covers coroutines, state management, and tooling.

dralgorhythm
dralgorhythm
development
open
mobile
3

release

Submit iOS app to App Store for review

greenstevester
greenstevester
development
open
mobile
3

swiftui-accessibility

Accessibility implementation guide for SwiftUI apps. Use when implementing VoiceOver support, adding accessibilityLabel/Hint/Value, supporting Dynamic Type, ensuring color contrast, testing accessibility, or reviewing accessibility in PRs. Covers iOS accessibility APIs, WCAG guidelines, and testing tools.

xtone
xtone
development
open
mobile
3

swiftui-coding-guidelines

Core coding guidelines for iOS, iPadOS, macOS, watchOS, tvOS, and visionOS app development using SwiftUI and Swift. Use when implementing Views, working with @State/@Binding/@Observable/@StateObject, using NavigationStack/List/LazyVStack, designing components, or asking about SwiftUI patterns (infinite scroll, pull-to-refresh, search). Covers best practices, implementation patterns, and anti-patterns to avoid.

xtone
xtone
development
open
mobile
3

swift-codable-json

Use when implementing JSON encoding/decoding with Codable, handling API responses, encountering decoding errors, managing date formats, mapping snake_case to camelCase, or dealing with nested/inconsistent JSON structures

dagba
dagba
development
open
mobile
3

programmatic-uikit-layout

Use when building UIKit interfaces without storyboards, setting up Auto Layout constraints with anchors, creating reusable UI components, or encountering layout constraint errors and ambiguous layout warnings

dagba
dagba
development
open
mobile
3

macos-discovery

This skill should be used when the user asks to "add app to hints database", "research app settings", "find application preferences", "discover config paths", "macOS config discovery", "where does [app] store settings", or needs to understand where macOS applications store their settings and configuration files.

ksk-incom
ksk-incom
development
open
mobile
3

swiftui

SwiftUI patterns, view composition, styling, and reusable UI elements

onmyway133
onmyway133
development
open
mobile
3

build-native

Build liboqs native libraries for different platforms. Use when user asks about building, compiling, or creating native libraries for iOS, Android, macOS, Linux, or Windows.

djx-y-z
djx-y-z
development
open
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